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July 28th, 2008, 05:00 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Death vs. Fire bless
Hmmm, I think the damage done by death weapons is higher than the average implies because the variation is capped at 0 damage on the low end which is close to tie while there's no upper cap. If you hit twice and there's a difference of 10 between the attacker and defender's rolls both times but the winner is reversed, you deal 0 and 12 damage - it's a bit misleading to think of it as 2.7 damage per hit. Of course this doesn't take into account the MR check, but I guess my point is that 2AN damage is more than it sounds when you're talking about a lot of rolls. Look at it this way, if you hit twice, figure MR is gonna fail once, and you're gonna roll 0 damage once...then that means every other eagle warrior lands a kill or at least significant damage - not bad at all against heavily armored troops.
I also again want to point out the ignoring shields is almost always *at least* as good as +4 attack against any troops with shields, and often quite a bit better. Against units with tower shields (not common in indies, but much more so against real opponents) it's more than twice as good.
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July 28th, 2008, 06:29 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Death vs. Fire bless
do not forget that the afflictions too can incur damage and stat penalties, often which can be more meaningful than extra damage and attack of a fire bless; even against swarms of normal troops.
additionally, a death bless is typically more accessible, and death typically is tons more useful on a pretender than fire, IMHO.
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July 28th, 2008, 06:55 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: Death vs. Fire bless
So how did Death go from the worst bless to like the 4th best bless?
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July 28th, 2008, 07:00 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Death vs. Fire bless
why should blesses be ordinal?
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July 28th, 2008, 08:13 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: Death vs. Fire bless
Bless effects can't be judged.
It all depends on what unit is to be blessed.
A water bless for Nifel giants is ok. But they will fatigue faster and actually be less effective in larger battles where an earth and or nature bless is much more effective.
On the other hand a water bless is superb for a unit like EA TC's sacreds when an earth and or nature bless is not as good for this unit.
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July 28th, 2008, 08:21 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Death vs. Fire bless
Quote:
Rytek said:
Bless effects can't be judged.
It all depends on what unit is to be blessed.
A water bless for Nifel giants is ok. But they will fatigue faster and actually be less effective in larger battles where an earth and or nature bless is much more effective.
On the other hand a water bless is superb for a unit like EA TC's sacreds when an earth and or nature bless is not as good for this unit.
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Don't lie. You are just trying to confuse people so that they don't see that an A10 bless is always the strongest.
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July 28th, 2008, 09:31 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Death vs. Fire bless
Quote:
Baalz said:
Hmmm, I think the damage done by death weapons is higher than the average implies because the variation is capped at 0 damage on the low end which is close to tie while there's no upper cap. If you hit twice and there's a difference of 10 between the attacker and defender's rolls both times but the winner is reversed, you deal 0 and 12 damage - it's a bit misleading to think of it as 2.7 damage per hit. Of course this doesn't take into account the MR check, but I guess my point is that 2AN damage is more than it sounds when you're talking about a lot of rolls. Look at it this way, if you hit twice, figure MR is gonna fail once, and you're gonna roll 0 damage once...then that means every other eagle warrior lands a kill or at least significant damage - not bad at all against heavily armored troops.
I also again want to point out the ignoring shields is almost always *at least* as good as +4 attack against any troops with shields, and often quite a bit better. Against units with tower shields (not common in indies, but much more so against real opponents) it's more than twice as good.
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1.) That's why it's something like 2.7 instead of just 2. IIRC, of course. I ran a simulation to figure out exactly how much average damage 2 AN does but it was more than a year ago. A forum search for MaxWilson and "death bless" should turn up my posts.
2.) Don't tower shields give +7 to def? Ignoring shields is somewhat worse than twice as good as +4 to attack.
-Max
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July 29th, 2008, 12:00 AM
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Captain
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Join Date: Oct 2007
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Re: Death vs. Fire bless
Quote:
Baalz said:
I also again want to point out the ignoring shields is almost always *at least* as good as +4 attack against any troops with shields, and often quite a bit better. Against units with tower shields (not common in indies, but much more so against real opponents) it's more than twice as good.
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Are you certain about this? I was under the impression that the F9/D9 effects were secondary weapon effects, so only were applied upon a successful strike of the primary weapon. In other words, the to-hit probability doesn't change.
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July 29th, 2008, 12:20 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Death vs. Fire bless
I think what he's saying is, since the damage completely *Negates* shield protection as well, then even a shield hit will do damage every single time - thus an opponent with a large shield and heavy armor will more consistently take more damage from small AN hits than from large AP hits.
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July 29th, 2008, 06:01 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Death vs. Fire bless
Cleveland is saying that the initial attack must hit for the AN effect to even be considered, so shields do matter.
I'm not sure myself, but I'm inclined to believe Cleveland is right. This does probably only affect melee weapons though. Blessed bows might work strange, much like poison arrows.
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