|
|
|
 |

July 28th, 2008, 08:40 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: Population Resets to Zero
Mordici the Peacemaker, Astral Diplomat, The Immovable Object, Defender of Righteousness, Builder of Immensely Large Cities That Overflow the Population Variable
|

July 28th, 2008, 08:47 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Population Resets to Zero
Your stack x-plode.
Jazzepi
|

July 28th, 2008, 09:13 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Population Resets to Zero
Sir, I bow to your tenacity and breeding skills.

|

July 29th, 2008, 12:33 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Population Resets to Zero
Sure it's 500k? I would think it much more likely to be at 655,360 people.
|

July 29th, 2008, 12:46 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Population Resets to Zero
Seriously though, how many turns is that?
|

July 29th, 2008, 01:26 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Population Resets to Zero
A _lot_.
|

July 29th, 2008, 01:28 PM
|
 |
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: Population Resets to Zero
Quote:
Sombre said:
Seriously though, how many turns is that?
|
With Growth-3 and no bad events...about 950.
|

July 29th, 2008, 06:23 PM
|
Corporal
|
|
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Population Resets to Zero
In the three cases I had growth 3 and was playing Skaven on two of those occasions and Pangea on the third.
I'am kinda surprised I'am the only person who has seen this?!?! My games are on maps that are never over 300 provinces and a max of 12 nations. I mean there are folks on here that play on maps with over 1000+ provinces and well over 20 nations. If they had growth 3 this should come up before the end of such a large game.
sector24: I humbly accept your titles. It makes me want to make a Pretender to go along with them.
Loren: Like I said before I don't know the exact amount that makes the game go back to zero, but its around that number. That much I'am sure of.
Sombre: In the Pangea game it happened sometime around year 34.
|

July 30th, 2008, 08:48 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Population Resets to Zero
400+ turns. Wow.
I can't imagine lasting that long. Do you just push Host for most of those, or are you actually playing them out?
By turn 50-60 it usually takes me almost an hour per turn, scripting mages, figuring out what to summon/forge, manuevering armies etc...
MP games never last that long. Gandalf plays huge SP games, but I don't think he plays them out that long. Most people either end with victory conditions or just declare victory.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|