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July 28th, 2008, 07:26 PM
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Corporal
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Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
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Re: A fourth age
Ancient Age maybe. more ancient than the early age.
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My life has the tendency to fall apart when I'm awake, you know?
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July 28th, 2008, 08:26 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: A fourth age
Quote:
Endoperez said:
As long as you're only discussing things, everything's going to be fine. Actually starting the project will probably cause lots of trouble.
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Mmmmm.
Your pee is the perfect accent for these cornflakes.
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July 28th, 2008, 10:05 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: A fourth age
I won't hold my breath for it, but good luck and I hope you get it done.
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July 28th, 2008, 10:17 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A fourth age
Jim, you can put me down for graphics, and general advice. I can also do descriptions and come up with some ideas for nations, etc.
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You've sailed off the edge of the map--here there be badgers!
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July 28th, 2008, 10:28 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: A fourth age
Okay! Let's see if we act serious, if someone with even more experience comes along to at least provide over-arching guidance.
Dominions 3000 Design Team:
JimMorrison Team Lead and Comic Relief
HoneyBadger Graphic Design and Creative Concepts
Darkwind Enthusiastic Inspiration and Assistant to the Comic Relief
Ohhh, we're shaping up right and proper already! We might become scary if someone with real modding experience shows up.
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July 28th, 2008, 10:37 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A fourth age
Ok, first of all, are we going to continue the whole Dominions style of basing our nations on real world culture? In that case, we would want to use real science fiction, instead of mythology. That could be a lot of fun for me, to research and come up with ideas for.
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You've sailed off the edge of the map--here there be badgers!
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July 28th, 2008, 11:30 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: A fourth age
Actually, I figured we could have some great fun brainstorming ideas. They don't necessarily have to be stock sci-fi ideas, although a few (many of them?) likely will be. I'm also wondering what we'd call the gems, and how we'd deal with the globals. If I remember correctly, the globals are uneditable. I might be thinking too far ahead though.
Also, I'm thinking we should move this discussion to a thread. PMs might work, but then we wouldn't be able to get any input from everyone else, would we?
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July 29th, 2008, 12:46 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: A fourth age
Well the only problem we run into there, is the whole "copyright" issue that was recently brought up on these forums. Most of our Sci-Fi lore is actively under copyright, as opposed to the ancient mythologies which anyone can copy as closely as they like.
Be that as it may, I think that certain amount of deviation could be done to base races on many pop culture creations to avoid any claims of direct derivation.
And you're right DW, we need to keep this discussion public, to drum up interest, and hopefully bring more people onto the team so that this can all come together.
As far as the gems go, I'm not sure the names are in an accessible place for modding, so that is one place that imagination would be required - especially considering if someone uses "Blood" magic, they will have girls in robes flying around their spaceships. >.> Well no I'm sure we can change that, but still.
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July 29th, 2008, 02:31 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A fourth age
We don't have to worry about copyright laws, because it'll be a mod. You can mod whatever you'd like. We could call it "Star Wars: The Trekkening" and it wouldn't matter.
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You've sailed off the edge of the map--here there be badgers!
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