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Old July 29th, 2008, 03:13 AM

IndyPendant IndyPendant is offline
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Default Re: The Final War

Hey now, that's...a bit much. If I did that, I would be deliberately and willingly taking a punch to the jaw before the fight even begins! The only player who would suffer for the rollback would be me, and both my foes would benefit.

How about another option: I only declared war now because I thought (perhaps mistakenly) that's what you wanted. I would be willing to delay the Final War a few more turns, allowing the two of you more time to recover and reorganize from your war, if you think that would help.

We could all build peacefully, giving you two more time to coordinate your plans for taking me out. We could give our orders to attack on Turn 65 for example, invading on Turn 66. Or somewhere in between Turns 62 and 65. That option seems (closer to) fair to me, since what we gain from the delay will largely depend on how effectively we use the extra turns. The gamble for both our sides would be: who will earn the greater benefit?

I am open to other options as well, if you have ideas; I do want to play this out to the end in a way that's fun for all! But I am looking for something that isn't so blatantly to my opponents' advantage. I think that's only reasonable... ; )

--IndyPendant.
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