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  #1  
Old May 9th, 2002, 11:52 PM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Hmmm.. I think the P&N v2.6 (currently beta) will help a great deal with this fusion of the mods.

Of course, Suicide Junkie is the guy to ask.
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Old May 10th, 2002, 12:05 AM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Actually I was thinking about how to add pirates to Proportions:

1: Make two race types ala P&N mod.

2: Make the city type facilities and colony modules require normal.

3: Give pirates some sort of early boarding abilities, a maintanance reduction component, and scraping bonus facility.

Why didn't you add a warbase? It would be nice to see larger sized bases.

How about a battle moon??? I love those things.
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Old May 10th, 2002, 12:11 AM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Forgot to mention that I think proportions is perfectly suited for Pirates. The low increased value of ships, and the slower advancement produces an atmosphere where pirates could seriously prosper. Also the increased number of transports milling about produces a greater number of targets for pirates to attack.

I geuss pirates would probably need some sort of uber storage facilities too.
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Old May 10th, 2002, 12:15 AM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

In P&N they have said Uber-Facilities (me thinks so anyway... oh, now 'm double guessing meself)

Edit - me spelling

[ 09 May 2002, 23:16: Message edited by: jimbob ]
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Old May 10th, 2002, 12:19 AM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Alright, few more questions:

one, I noticed in the readme that the Derek's Mod Gold incorporated some newtonian travel methods. I'm used to the proportions method of bigger ships, slower travel, how drastically different is this from the travel method utilized in the Derek's Mod Gold?

two, I also noticed in the readme that some of sizes of ships have certain amounts of engines allowed. In the colony ships, and smaller, I can have as many as space allows. Is this supposed to be like that?

three, the PD cannons have the special ability to sweep mines, which makes sense. Can they also serve as regular anti seeker and fighter purposes like the description says.

Four, gravitic drive is gone? Does the solar sail replace its functions?

Five, I like how you added a few more advanced trait technologies. Any more up your guys sleeves?

Thank you for time and patience.

Just for curiosity sake, when do you think that you would be release the next Version.
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Old May 10th, 2002, 12:22 AM

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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by ZeroAdunn:
Why didn't you add a warbase? It would be nice to see larger sized bases.

How about a battle moon??? I love those things.
Hmm, well, I was thinking about it; 2500kT is pretty large, allready. What size do you suggest for a battlemoon or warbase?

Also a problem with the battlemoon is if you use QNP, it will generate a range check error, since the number of engines per move must necessarily be huge, and the corresponding number of movement points will overflow the 255 limit in the hard code.

Of course, you can fix this by not letting a battlemoon use engines at all, and instead assigning a base movement rate, unchangeable.

I'll have to think about it.

As for Pirates & Nomads, I haven't put enough time into understanding it to implement it in Derek's Mod yet. When I do, I'll contact SJ and ask him for permission to pilfer P&N and incorporate many parts of it into my mod.

Derek
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Old May 10th, 2002, 12:24 AM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

[quote]Originally posted by Derek:
Quote:
What size do you suggest for a battlemoon or warbase?

Also a problem with the battlemoon is if you use QNP, it will generate a range check error, Of course, you can fix this by not letting a battlemoon use engines at all, and instead assigning a base movement rate, unchangeable.
2000KT for Warbase
1750/2250 for battlemoon

"Gravitational slingshot effect creates natural movement for battlemoon"
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