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August 12th, 2008, 05:31 PM
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Re: Dominions 3000 (tentative name)
I recommend adding a post to the mod wishlist for a #worksunderwater tag. JK's been adding a lot of tags lately.
No idea whether you're missing something sorry, haven't played around in this area.
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August 12th, 2008, 05:53 PM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
yeah the tag seems to exist so it would be great if we could mod it into weapons!!
Can you also ask a command to change/create poptypes and to give us options to select which poptype is used where 
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 12th, 2008, 06:06 PM
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Re: Dominions 3000 (tentative name)
sorry I'm late to this thread. Here are some thoughts.... I made a star trek mod of an old Dominions-esque game called Warlords years ago, and what helped the map problem was.... STARGATES! Dominions 3 maps can make links between ANY two provinces on a map, not just contiguous ones. So, you could fill the map with systems and a limited number of gates.
two -- Torpedoes! Create a unit (ship) that #summons or #makemonsters units with no defense or protection, berserk, fast moving and flying (which does work underwater if you set it up right), and with the "blood vengeance" trait. banzai!
There is also a way to set up a battlefield spell to summon monsters to the field randomly around the battle area. I've got it in my notes somewhere, you can bitmask it.
Lasers - probably have to be set up as spells to get the "underwater" distancing right....
Is there a way I wonder to edit the battlefield animations? probably not in the mod manuals, but if you had the right tools I bet it could be kludged.
And now for crazy talk... why not flip-flop the land-air thing? if you made land=space, that would open up your space combat, and make ground combat more limited, which seems to me more the focus of the mod. the aquatic / amphibian / air breathing limitations could probably be made to work both ways.
An interesting effort.
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August 12th, 2008, 06:17 PM
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General
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Re: Dominions 3000 (tentative name)
The "flip-flop" idea is brilliant, Psientist.
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August 12th, 2008, 06:31 PM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
The first idea can obviously be used.. has been mentioned before too I think.
Torpedoes would be a bit problematic I think since if you have a lot of them at one target they'd wait in line to get killed to deal damage.
--> I'm juts thinking of another idea though, very similar but more workable. If you'd make an attack that deals damage to someone and then deals damage to self it would work (creature is deployed, with flying it attacks, then deals damage and is destroyed in the explotion. Only I know of no way to deal damage to self yet except AOE damage larger than 1 and that wouldn't be full proof either.
Lasers could work.. but not for regular creatures since they have no magic skills.
The flip-flop idea is the most interesting I'll admit but having ranged combat in space and not on land would be weird too (for me personally it's not the idea to make landcombat more limited perse).
The flip flop would help with the other problam I'm encountering: max map move 1 in water .. so ou can travel over a lot of planets.. but interstellar travel will be slow. flying creatures also cannot fly and land in water it seems. annoying too.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 13th, 2008, 03:44 AM
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National Security Advisor
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Re: Dominions 3000 (tentative name)
I was just looking at Psientist's thread about making useful items. It looks, from the way the code's written, as if he's able to copy current items. So, could you copy the ethereal crossbow in this way, and give it to units as a normal weapon? Or is that nonsense?
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August 13th, 2008, 06:35 AM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
Well I wouldn't know how to give normal units magic items.
The other thing he said about giving units a piercer 2nd effect doesn't work.. I tried and they still don't fire.. which is WAD since it needs to hit before the effect goes.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 13th, 2008, 06:44 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 (tentative name)
2nd effect always doesn't work either
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 13th, 2008, 07:19 AM
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Lieutenant General
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Re: Dominions 3000 (tentative name)
hmm I got the piercer to work in water
#selectweapon 168
#name "waterBlaster"
#dmg 8
#nostr
#att 0
#def 0
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 2
#armorpiercing
#end
that works.. so the flip flop idea ight work if we only use like 2 ranged weapons for land combat between all the races (blaster and heavy blaster or whatever)
only the weapon is magical and armour negating (even with teh armor piercing command behind it and even if I entered dt_normal right after naming it) so that isn't idea either
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; August 13th, 2008 at 07:38 AM..
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August 14th, 2008, 09:29 PM
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Second Lieutenant
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Re: Dominions 3000 (tentative name)
I'm sure I'm going to sound like a newb for this (since I am), but how exactly to I change .txt files into .dm files? I can't figure it out, and it would be a great help if I knew how to.
Also, for those of you who are actually following the development of Neoclidia, I haven't actually done anything with it for a while and probably won't for a while due to school (though I'll try and fit something in; the Great Old Ones call to me!).
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