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July 30th, 2008, 02:05 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Population Resets to Zero
Argh! I tried to run a test on this. I took the smallest map, Hinnom and plopped on a few AI's. Pretty soon I smashed all the land ones and I was working on upping the PD in all coastal provinces to 125 so I could simply keep submitting the turn.
I wasn't paying enough attention and got dominion-killed.
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July 30th, 2008, 03:29 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Population Resets to Zero
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.
I think that should forestall AI expansion for quite a while.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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July 30th, 2008, 11:47 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Population Resets to Zero
Quote:
Edratman said:
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.
I think that should forestall AI expansion for quite a while.
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AI Expansion wasn't the problem. I didn't build many temples because I didn't want to dominion-kill the AI and I simply wasn't paying attention and let it dominion-kill me. I had all the land, there was one water nation that couldn't threaten me.
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July 31st, 2008, 09:58 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Population Resets to Zero
That is how I understood it. My thought was that if there are many competing AI's as opposed to only one, there won't be a dominant dominion to kill you off while you try for 400+ turns.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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August 2nd, 2008, 08:01 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Population Resets to Zero
The situation stated in the OP can't happen.
I just reproduced the problem, the reset occurred in the vicinity of 320000 people. I wasn't watching closely as I thought I was a long way from the reset point so I don't have the exact number. I strongly suspect 327670 is the largest possible population. It's year 36.
Note that the gems reset if you go over 32767 gems. They wrap into negative numbers, though--you can't use the gem type until you've collected another 32768 of them.
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August 2nd, 2008, 08:48 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Population Resets to Zero
Thanks for checking that out, Loren. The gems is also good to know about, although it's hard to conceive of hitting that limit in one of my games (doubt I've ever banked even 1000 gems).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 2nd, 2008, 11:41 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
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Re: Population Resets to Zero
It occurs to me that I ought to mention one other thing I learned in that test: Three Red Seconds can be cast on an enemy province.
The game goes very fast if you have a sufficiently powerful siege force in every enemy province. I couldn't simply take the provinces because that would have reduced his dominion and risked an unwanted dominion kill.
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