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May 10th, 2002, 07:35 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
whoops, sorry, should have finished the paragraph.
This weekened sounds good.
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May 10th, 2002, 07:38 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Added in boarding defense to Crew's Quarters; it makes sense that any crew could defend its ship, even if they are only Navy squids....
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Crew quarters already have a built in FOUR points of boarding defense. That is the equivalent of 16 troopers/turrets in the descriptions. Even though it doesen't show up as an ability in the text file, it IS there, hardcoded.
They don't need an extra explicit ability.
However, Psychic races should probably get thier own copy of the crew quarters with added defense points.
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Things you want:
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May 10th, 2002, 08:03 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Suicide Junkie:
Crew quarters already have a built in FOUR points of boarding defense. That is the equivalent of 16 troopers/turrets in the descriptions. Even though it doesen't show up as an ability in the text file, it IS there, hardcoded.
They don't need an extra explicit ability.
However, Psychic races should probably get thier own copy of the crew quarters with added defense points.
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I did not know that. I'll have to do some thinking, then, especcially in rgards to Psychic races.
Derek
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May 10th, 2002, 08:40 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
I've got this idea that I think would be cool, I've been working on modifying the Data files from Devnull to allow you to capture a space monster and then "disect" it to get a new tech area which will allow you to "Grow" space monsters. My idea is it will give you basicly the same components, just a little bit weaker or larger and way more expensive.
I was also had the idea of adding a space monster that has no weapons but instead cargo holds ala farscape. Probably creating a creature that could carry 5-8 pops, thus making a wonderful prize. Though I don't know how the AI would handle this.
Great work, I love this mod!
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May 10th, 2002, 09:03 AM
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National Security Advisor
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
"Probably creating a creature that could carry 5-8 pops, thus making a wonderful prize."
Wonderful prize indeed.. that thing could carry an absoultely hidious amount of troops, fighters, mines, whatever.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 10th, 2002, 09:10 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Oh yeah, and with their regen abilities they would make some monster troop landers!
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May 10th, 2002, 10:09 PM
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Private
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Join Date: Feb 2001
Location: Mass, USA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek, please consider putting in some of component mods that are in devnull, such as heavy, massive, dreadnought, ER range mounts.
Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.
Thanks again!
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May 11th, 2002, 02:41 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Devin D.Bass:
Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.
Thanks again!
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Do you mean the compenhancement.txt, which is the one that contains the mount information? If so, I have no problems with that. If you mean the actual components file, you are also more than welcome to do so, but you should know that I started with the basic devnull component.txt and added things to it. I changed some things in devnull (most notably, I increased the missile weights from 25kT to 40kT) but I did not take anything out of devnull components.txt, but rather added more to it.
Regardless, you are welcome to do whatever you want with it, as long as you have fun!
Derek
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May 11th, 2002, 07:44 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Regardless, you are welcome to do whatever you want with it, as long as you have fun!
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Man, that's what I love about this forum - everyone is pretty willing to share their ideas for the betterment of the game experience. I did some modding stuff on Age of Kings, and some of those people were downright posessive (and some just lived to crap on other people's work ). While some of the work was great, I just shook my head at the protectionism and insults.
It's nice to be in a modding community where there's a significant level of respect and cooperation. (I think it shows in the quality of the mods too )
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 11th, 2002, 07:50 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
And that is why this game is one of the best in the 4x league. Cause everybody wants to have a piece of it.
 Free Modding Economy.
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