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May 18th, 2002, 07:58 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
"Imported, basically intact, the ground combat troops and components from PvK's Proportions Mod. Basically, there are two types of troops:
Infantry, with a weight of 1kT and Infantry Small Arms and Heavy Weapons which weigh 1kT, so those infantry units can use them, and regular small/medium/large 'troops' (which I will probably rename to something else) which can mount the normal troop components. Also, I made the changes PvK did, so that fighters can only mount fighter weapons, and troops only troop weapons."
- I would also recommend, if you haven't already, getting the AFV shields, AFV armor, and the relevant settings.txt entries (militia strength, number of ground combat turns, ground combat damage multiplier), or at least looking at what's in Proportions and adjusting from there. Note too that some of the tech requirements were changed in Proportions, to stretch them out beyond the puny 3-level tree for ground weapons in the standard set - you might need to make sure all the AFV equipment is reachable with your TechAreas.txt file's maximum research levels.
PvK
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May 18th, 2002, 09:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
You can download the Image Mod from one of the mirrors. Mine is located at:
http://galileo.spaceports.com/~kazha...imagepack.html
[ May 18, 2002, 20:06: Message edited by: Imperator Fyron ]
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May 19th, 2002, 06:35 AM
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Corporal
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by PvK:
- I would also recommend, if you haven't already, getting the AFV shields, AFV armor, and the relevant settings.txt entries (militia strength, number of ground combat turns, ground combat damage multiplier), or at least looking at what's in Proportions and adjusting from there. Note too that some of the tech requirements were changed in Proportions, to stretch them out beyond the puny 3-level tree for ground weapons in the standard set - you might need to make sure all the AFV equipment is reachable with your TechAreas.txt file's maximum research levels.
PvK
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Already on it. Thanks for the heads up, however, I might have missed it.
Derek
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May 21st, 2002, 12:18 AM
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Lieutenant Colonel
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek, is it ready for PBW?
__________________
So many ugly women, so little beer.
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May 21st, 2002, 01:59 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Wardad:
Derek, is it ready for PBW?
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Good question.
Answer: I have no idea. I have never done the PBW, so I don't know what needs to be done to get it ready for PBW. If you know, or can point me in the direction of a set of guidelines, I would be more than happy to do what I can.
One caveat: it will be sometime this week that I release a new Version, incorporating some changes, including the changes pertinent from Rollo's Devnull Version 1.61.
Derek
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May 21st, 2002, 03:07 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Basically, being ready for PBW means that there are no crippling bug or play-balance issues.
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May 21st, 2002, 03:29 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Imperator Fyron:
Basically, being ready for PBW means that there are no crippling bug or play-balance issues.
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Then the answer is yes, with one caveat: playing as a space monster would be a crippling play-balance issue.
Derek
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