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August 1st, 2008, 04:40 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: LA Atlantis - frozen death from all directions
Hmmm, okay, I think I see the distinction you're drawing. Nevertheless, I suspect that Niefelheim, Fomoria, and Ashdod (recruitable thugs w/ Teleport or Cloud Trapeze access) all have good reason to want castle-breakers handy.
I haven't played much with Bane Venom charms. How many corpses do they produce?
-Max
P.S. You're definitely making me want to try some bigger maps (400+ provinces), just so I can try attacking across the globe.
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 1st, 2008, 04:44 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
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Re: LA Atlantis - frozen death from all directions
I'd guesstimate that they kill ~5% of the population per turn. Not bad if it's an enemy capital... 
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August 4th, 2008, 05:46 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Re: LA Atlantis - frozen death from all directions
How do you deal with LA R'leyh if you want to go into sea at all?
Sure your troops are amphibious, but they also have low MR. Even with S9 bless, 14 MR (maybe 13 due to magic scale) will not last against mind blasters. Anti-magic both take time to research and only your (most likely) imprisoned god can cast it. You do not get quickness, so while you can kill all the chaff, you just do not do it quickly enough, giving plenty of time for mind blasters. Also your denfense is not high, leaving 16 protection (again E9 bless) as your only saving grace. 16 protection is good enough for R'leyh free spawn, but their slave guardians should have no problem killing them. Even all those coral spears can do enough poison damage.
Needly to say, your commander will go mad pretty quickly in R'leyh domain, and you cannot even forge amulet of antimagic yourself.
Without the water part, I just do not see how they match up against most of the stronger land nations. Maybe I am missing something?
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September 23rd, 2008, 09:21 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: LA Atlantis - frozen death from all directions
Yes. This is new with the last patch.
Especially important if you're fighting R'lyeh. The commanders are resistant (immune?) to insanity.
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September 23rd, 2008, 02:36 PM
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Corporal
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Join Date: Jul 2007
Posts: 106
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Re: LA Atlantis - frozen death from all directions
But they very vulnerable to magic duel 
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September 25th, 2008, 04:30 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
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Re: LA Atlantis - frozen death from all directions
The new, dream resisting priests sound exactly the medicine Atlantis needed! Great! If only Seal Hunter harpoons worked underwater and had more ammo...
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September 26th, 2008, 01:06 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: LA Atlantis - frozen death from all directions
Ok, so LA Atlantis is now fit to duke it out with Ermor and R'lyeh-so what about the rest of the LA nations that struggle against those two behemoths? How do they stack up?
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You've sailed off the edge of the map--here there be badgers!
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September 26th, 2008, 02:19 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: LA Atlantis - frozen death from all directions
LA Pan doesn't stack up too badly. They have heavy duty troops, and can recruit a lot of priests quickly and cheaply. They can fight Ermor, though against R'lyeh they would probably still have a hard time.
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September 26th, 2008, 12:05 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
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Re: LA Atlantis - frozen death from all directions
Quote:
Originally Posted by Lingchih
LA Pan doesn't stack up too badly. They have heavy duty troops, and can recruit a lot of priests quickly and cheaply. They can fight Ermor, though against R'lyeh they would probably still have a hard time.
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I am not sure. At least it didn't help me when I played LA Pan vs LA Ermor
The problem Pan has is that it has no Priests over 1 Holy until it gets high up its summoning tree (Enchantment). Plus the vine beasties don't seem to work against hordes of undead chaff. Not sure if they were simply overwhelmed or their sleep vines simply don't work vs undead
Nor do they have much archery. So there is little in the way of dishing out damage without being in close combat and once that happens unless you have essentially untouchable Thugs or SCs (or AoE damage) you eventually get overwhelmed by the undead hordes sooner or later.
I would have thought Mictlan or something else like it with a combination of good Priests and easily massable missle troops would fair much better?
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September 26th, 2008, 12:35 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: LA Atlantis - frozen death from all directions
Quote:
Originally Posted by Hoplosternum
Not sure if they were simply overwhelmed or their sleep vines simply don't work vs undead
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I would be surprised by undeads falling asleep ^_^
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