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May 21st, 2002, 03:29 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Imperator Fyron:
Basically, being ready for PBW means that there are no crippling bug or play-balance issues.
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Then the answer is yes, with one caveat: playing as a space monster would be a crippling play-balance issue.
Derek
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May 22nd, 2002, 11:05 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Hmmm, I didn't know 1.04 was NOT save-compatible with 1.00 ... My ships have fancy comps now, I just have to start over  !
Any ETA for next Version ? (so I can wait before starting a new game  )
[ May 22, 2002, 22:13: Message edited by: PDF ]
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May 22nd, 2002, 11:18 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Later today, or early tomorrow. I promise!
Derek
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May 22nd, 2002, 11:20 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Oh, and sorry about the save imcompatibility. I made a conscious decision not to expend effort worrying about save compatibility. I should have said that.
Once again, sorry about that.
Derek
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May 23rd, 2002, 03:26 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Latest Version (v1.08) posted. This should be the Last one for a while that messes with the components file, so you can avoid worrying about save incompatibility.
Here's the list of changes:
Quote:
v 1.08 05/22/2002
Played with AI some more. Still have AI problems.
Lowered the Tech Level requirements for Kaon Weapons and X Ray Laser Weapons so that they might actually be used
Changed Research generation of Research Facilities to 150/200/250 for I/II/III (compared to standard SEIVg of 500/600/700 this is still low) to speed up research a bit. Also slightly increased research amounts of various city/colony/arcology types.
v 1.07 05/19/2002
Incorporated the changes to Monsters from Rollo's DevnullMod v1.61
v 1.06 05/16/2002
Imported, basically intact, the ground combat troops and components from PvK's Proportions Mod. Basically, there are two types of troops: Infantry, with a weight of 1kT and Infantry Small Arms and Heavy Weapons which weigh 1kT, so those infantry units can use them, and regular small/medium/large 'troops' (which I will probably rename to something else) which can mount the normal troop components. Also, I made the changes PvK did, so that fighters can only mount fighter weapons, and troops only troop weapons.
Introduced Rapid Fire Missile Launchers I - V, a new component that launches missiles every round in order to saturate point defense, but the actual missiles are much lighter, with less damage resistance and do less damage, at slightly shorter ranges.
This Mod now REQUIRES the image mod. It is not included in the mod, but is located for download here : http://www.geocities.com/hohoho611ca/imagepack.html
If you do not have the imagemod, I recommend you get it and put it in your main SEIV directory; it holds images for almost every mod out there.
Fixed some typos in the tech areas that messed up the tech requirements for Kaon Weapons and for Bomb-Pumped X-Ray lasers
v 1.05 05/15/2002
Removed missile mounts, since no matter what you do in compenhancements.txt, the missiles still do the same damage, and have the same range. Depressing.
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Here is the thread from which you can download the mod.
Derek
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May 23rd, 2002, 06:19 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Changed Research generation of Research Facilities to 150/200/250 for I/II/III (compared to standard SEIVg of 500/600/700 this is still low) to speed up research a bit.
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Probably just a typo, but how does decreasing the research generation speed up research? By the way, great job on this mod!
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 23rd, 2002, 06:42 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
I think he upped them from an even *lower* amount, and was comparing the new amount to unmodded SE4.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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