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  #1  
Old August 1st, 2008, 03:28 AM
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Default Re: Yomi eats nothing!

Yomi eats salad, but with unbearable gluttony ^^

Nice, very complete guide.

One question -quite unrelated to Yomi, to say the truth... but as you mentioned that. How would you make a good use of Poison Golems, what gear and tactic would you suggest for them?
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Old August 1st, 2008, 04:15 AM
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Default Re: Yomi eats nothing!

Don't spend too much on the gear, since Poison Golems don't have any way (Returning) of escaping teleporting assassins.

I'd give Poison Golems something like:

Fire Brand, or Frost if I have enough W income
Eye Shield, or Coin if I need another misc slot
Horror Helm, or Starshine Cap if I need MR
Jade Armor, or Rime Hauberk if I need CR
Winged Shoes
Luck Pendant
Antimagic Ammy, or Ring of Tamed Lightning if I need SR

If I've got it and don't have a better chassis, Virtue would be nice, as would Boots of the Planes. With Boots of the Planes, consider Bone Armor.

You can park your Poison Golem outside an enemy castle and they will kindly bring it inside the lab for repairs. You don't even have to ask nicely. <--- Ooops! Poison Golems don't have the 'Never Heals' tag. So there's no need to worry about healing it after combat by parking it in a lab.

Poison Golems are Reapers, so you need to keep them in enemy territory. Fortunately, Reaping happens after movement. If you need a path from your capitol, it's great to pick a province with a gold mine for them to use as a staging/deployment area. If you kill off 100% of the population, you can tax the gold mine at 200%.
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Old August 1st, 2008, 12:05 PM

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Default Re: Yomi eats nothing!

vfb! I haven't seen you in ages.

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Old August 1st, 2008, 05:03 PM
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Default Re: Yomi eats nothing!

Great guide. And after having given some unsuccessful tries to the weak-but-fun Yomi, I can say this guide will just drive me to... another try ^^
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Old April 1st, 2010, 02:13 AM

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Default Re: Yomi eats nothing!

Thread necromancy...

After playing around with yomi abit, I feel they in no way deserve the weak sister (yomi eats nothing) moniker.

And, in fact, I believe them to be quite strong.

Under CBM, I'm enjoying a 10E4A6S Lord of plenty, with Dominion 6.
Personally, I don't believe that he needs to be awake.
O3S3H2D3L-2M1.

While I put a4 on the pretender build in order to have a robust middle game with wind guide and flaming arrows, I think the early emphasis has to be on on unit:

Ao-Oni's. For high defense targets, mix in oni's. Fighting niefle, you'll probably want his evil twin, Mr. Heat Oni. But Ao-Oni's ... rock.

Its not that they don't eat. Or that they have an associated cold attack that can leave SC's fatigued.

Quite frankly... upon death they become ethereal spirits.
Ethereal spirits which ignore causes a lot of regular weapons to miss.

And you can crank out 60-70 of these a turn, by turn 6-7.
In sp testing I was EASILY able to best my 15 territory benchmark for year 1, and have 2 castles built or under way.

I personally don't bother prophetizing the demon general, or oni general.

Build a ton of these Ao-onis.. and start clearing indies asap.
With your generals ability to use fright, (useful on elephants and barbarians) about the only territory to be careful on is amazons with their priestess (which will banish you).

With a Dai Oni able to do great site searching you have no real need for early thaumaturgy. If you are starting next to a capital rusher (niefle, TC) I'd strongly consider blight (alt 4)
which also gets you windguide, mistform, stoneskin etc.

Against a mictlan rush, use your AoE attacks with a screen of yaris or onis. The first with the repel, the second as they take two hits to kill.

Masses of archery against glamor based rushes.

Transition to an SC based approach in midgame. Dai Oni's can do many of the good SC tricks - from double bracers (boosting their protection sky high) to phoenix pyre, to soul vortex.
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