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  #1  
Old August 1st, 2008, 08:08 AM
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Ming Ming is offline
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Default Re: LA Atlantis - frozen death from all directions

Come to think of it, if LA Atlantis could be made to prefer cold3 instead of cold2 (artic conditions should be much colder than mountain tops, no?), plus an extra MR or 2 for the sacreds(so S9 would not be necessary), enough design points would be released to avoid death3.
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Old August 1st, 2008, 11:53 AM

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Default Re: LA Atlantis - frozen death from all directions

You're killing me, Baalz!

Moral: of, pertaining to, or concerned with the principles or rules of right conduct or the distinction between right and wrong; ethical: moral attitudes.

Morale: emotional or mental condition with respect to cheerfulness, confidence, zeal, etc., esp. in the face of opposition, hardship, etc.: the morale of the troops.

Totally awesome guide.
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Old August 1st, 2008, 12:42 PM

Maraxus Maraxus is offline
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Default Re: LA Atlantis - frozen death from all directions

Interesting, I had not thought of playing Late Atlantis with a bless.
*checks*
And I really can't see that working either. Just not enough points for these E9S9N4 and acceptable dominion and acceptable scales.
Don't forget, that the Arssatut are capiton only. On the long run they are not worth it.

I'd take a Magic diversifyer god. With only 2/160 chance to get a double earth or double air Angakok, these random picks are basicly wasted, unless you have much luck or a good that helps start the gem-flow here (And in case of eath forges the first hammer+earth boots).
And in fact, you can take a sleeping Crone with enough magic in Earth, Astral, Air and Nature and still have some really good scales:
Order 3 Productivity 3 Magic 1 - I would not go without it. Your troops are good and any and every gold can go into more research centers. Cold 3 sounds good but I would not go all out in death or misfortune.

This probably makes the early game more dangerous but I see better chances on the long run.
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Old August 1st, 2008, 07:23 PM
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Default Re: LA Atlantis - frozen death from all directions

Quote:
Maraxus said:
Interesting, I had not thought of playing Late Atlantis with a bless.
*checks*
And I really can't see that working either. Just not enough points for these E9S9N4 and acceptable dominion and acceptable scales.
Don't forget, that the Arssatut are capiton only. On the long run they are not worth it.

I'd take a Magic diversifyer god. With only 2/160 chance to get a double earth or double air Angakok, these random picks are basicly wasted, unless you have much luck or a good that helps start the gem-flow here (And in case of eath forges the first hammer+earth boots).
And in fact, you can take a sleeping Crone with enough magic in Earth, Astral, Air and Nature and still have some really good scales:
Order 3 Productivity 3 Magic 1 - I would not go without it. Your troops are good and any and every gold can go into more research centers. Cold 3 sounds good but I would not go all out in death or misfortune.

This probably makes the early game more dangerous but I see better chances on the long run.
Yes, I tried to be clear that the nature component of the blessing was both optional and required some opportunity costs to afford. One reasonable build which fits - Imprisoned Monolith sloth -1, cold-3, death-3, magic-1, dominion of 8. Nature does give you a pretty good diversification as well as the regen blessing, but you can certainly make this work without it if you decide to spend the points elsewhere. Thing is, you can't even really get too much cheaper going without the nature component since the monolith is the cheapest chasis to get S/E with a high dominion.

As to the diversity, it's really not prohibitive at all to empower in earth to level 2, particularly as you'll be getting a earth income through voice of tiamat. After that you've got all the earth boots you need - no reason to wait for you god to break free. You've also got elemental staffs later on. The air boosters are so expensive it's very seldom worthwhile to give them to an A1 mage, though I feel the math works out differently with the elemental staffs since they serve so many purposes. Granted, a staff + 2 air boosters gets you up into some nice territory, but for that amount of gems you can practically empower a couple times.

So, without your pretender being awake or diversified you can shoehorn into earth, nature, and astral, while having strong water and death and token fire and air. That's a pretty decent diversity if you play it right. Then when your pretender wakes up you've got most of the best spells in the game with a powerful E/S pretender and powerful W/D mages.

This is certainly not the only way to play LA Atlantis, but I maintain that it is competitive. Arssatuts with that blessing are top notch dual blessed sacreds who are relevant through the whole game and more than make up for the opportunity costs it takes to deck them out.
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Old August 3rd, 2008, 07:43 AM
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Twan Twan is offline
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Default Re: LA Atlantis - frozen death from all directions

Personnally I had good results with a simple bless + awake god (and total sacrifice of magical diversity - but I was lucky enough to find druids and sages early and later another s mages site).

As sacreds are cheap in ressources and cap only, the nation profits a lot of an high dominion, and it's sad to take one without an awake awe based SC.

So I've gone with an awake dom 10 W9 Dagon, and scales including luck 3 in hope to got some heroes/mages and high gold/items events (there is a so good one with death 3, I always take luck if I go death).

So I was taking one province / turn with the pretender + was able to create one assartut army sufficient to take provinces (eventually with the help of some indies arrow catchers) each turn the first year.

Amphibiousity + sailing meaning you can expand in all directions fast expansion is really fast. The only problem is to avoid to be ganged when you have about 40 provinces by turn 15 or 16.

Best way is to publicly start a crusade against Ermor (ideally) or Rlyeh (ouch harder), as others are happy to see someone doing the job.

Ermor has about zero chance in early game (and even up to third year, except you need to find some supply items), due to all the mages you recruited being also priests, your fast expansion meaning gold for temples, about all your troops having magical weapons to hit ethearal, and Ermor not having ranged troops (to exploit the big weakness of w9 assartuts). So if he is your neighbour (and everyone is with Atlantis blitz expansion) you can expect a nice +15d gems income very fast.

Then of course, you are at war with everyone (but the eventual very weak neighbour prefering to become your forge *****), but at this point you are really hard to stop.

(ps : on the other hand, my experience come from a game on Cradle = excellent map for sailing nations, with about 20 prov/player, without Rl'yeh = all the seas for me and with Ermor unluckily starting on same continent as me and Marignon ; may be a little harder with less favorable settings)
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Old August 3rd, 2008, 02:05 PM
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Default Re: LA Atlantis - frozen death from all directions

Quote:
Twan said:
Best way is to publicly start a crusade against Ermor (ideally) or Rlyeh (ouch harder), as others are happy to see someone doing the job.
Everyone likes a good crusade.....

And the Dagon is a pimp!
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  #7  
Old August 4th, 2008, 05:24 AM
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WraithLord WraithLord is offline
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Default Re: LA Atlantis - frozen death from all directions

This guide is awesome and was so fun to read that I had started a new SP game with LA Atlantis to try it out. Works like a charm
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