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August 3rd, 2008, 01:38 PM
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Sergeant
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Join Date: Jun 2005
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Re: Erk, Culture shock
I got to say I'm beginning to think that Infantry are too weak.
As they're far to slow for manoeuvre in terrain now, and far to easy to beat up. I've just gone through a dug infantry position in woods with a column of unsupported T-62's. My opponent did exactly the same only with T-64's in a previous game.
It just seems that before hand if you tried to charge Ala Israel Yom Kipour war style in woods with armour you should lose the an awful lot. So far I've lost about a platoon of tanks for shoving a dug in US rifle platoon out of its position.
It all seems far to easy.
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August 3rd, 2008, 02:15 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Erk, Culture shock
Might have a harder time against a platoon of equal morale and skill, but with RPG's due to RPG longer range? Though might not be such an issue in a forest. However I managed in one PBEM to put out of service a platoon of Leo 2A4's with a platoon of sacrificed unsupported infantry, leaving two immobilised Leos for flank shots from T-72's once they arrived and with most of the infantry surviving. But of course, infantry are slow to move and are easily outmaneuvred by mechanised force.
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August 3rd, 2008, 04:40 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Erk, Culture shock
The ONLY change to infantry movement in the last few years was made to movement in built up urban areas. Nothing else except for slopes which count extra going up but not down whereas in the past they counted extra both ways. The end result is moving through forest generally costs two hexes per turn the same as it did in Version 1
Actually what you have proven is this:
We have reached the stage where no matter what we do SOMEBODYwill complain they liked it the way it was before so further change is pointless as it will only generate further complaint
Don
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August 3rd, 2008, 07:06 PM
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Sergeant
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Re: Erk, Culture shock
Wasn't complaining as such, just making an observation. Sorry if it came over like a complaint.
Look at it this way, If I wasn't happy would I be playing endless streams of PBEM's with a mate? Would I have put all those many hours into the LZ X-ray campaign too? 
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August 3rd, 2008, 10:57 PM
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Corporal
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Join Date: Jul 2005
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Re: Erk, Culture shock
Quote:
Listy said:
I got to say I'm beginning to think that Infantry are too weak.
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In some of my battles, i could swear some cheap rebel infantry were not made of flesh.
I always remember that random battle in which i had an AH64 gunning with its chaingun and firing his hydras 70, turns after turns on an enemy squad on a forest border without them getting any casualties.
At least they were pinned down, but it was impressive to see them taking that much punishment without any kind of loss.
Quote:
As they're far to slow for manoeuvre in terrain now, and far to easy to beat up. I've just gone through a dug infantry position in woods with a column of unsupported T-62's. My opponent did exactly the same only with T-64's in a previous game.
It just seems that before hand if you tried to charge Ala Israel Yom Kipour war style in woods with armour you should lose the an awful lot. So far I've lost about a platoon of tanks for shoving a dug in US rifle platoon out of its position.
It all seems far to easy.
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In the preferences you can change the infantry thoughness and the tanks thoughness, for both side or only 1 if you want.
It really makes a difference.
Now something you need to remember is that while a tank may be able to destroy in few time lot of infantry, if you lose that tank in one of the firefights with the troops, in the end of the game, you could have lost the battle.
In term of points, losing a tank can cost you so much that you may not be able to get more than a draw.
That's why i do not "charge" with my tanks in battle anymore without having the infantry exploring the terrain first, as in the various random battles i setup, i learnt how much losing the heavyweights due to some unseen AT launcher or ATGM can prevent me to obtain what i think often to be at least a marginal victory.
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August 4th, 2008, 12:32 AM
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Sergeant
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Join Date: Jun 2005
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Re: Erk, Culture shock
Quote:
Nightblade said:
That's why i do not "charge" with my tanks in battle anymore without having the infantry exploring the terrain first, as in the various random battles i setup, i learnt how much losing the heavyweights due to some unseen AT launcher or ATGM can prevent me to obtain what i think often to be at least a marginal victory.
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I'm curious, how do you move them through terrain at anything close to a useful speed? Surely advancing at one hex a turn means your attack grinds along and is a sitting duck for arty, and runs the risk of timing out?
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August 4th, 2008, 03:50 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Erk, Culture shock
Hard to describe, but if used properly, foot infantry can advance quite swiftly - best thing would be playing few "infantry only" PBEM - say infantry has to be foot, only limited transpoort and armored assets...
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August 4th, 2008, 07:32 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Erk, Culture shock
Just use mechanised infantry. With some cheap APCs that are barely more expensive than trucks.
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August 4th, 2008, 08:34 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Erk, Culture shock
It is much more fun with trucks and not for all your infantry force  You have to plan more when, how and where to use them, where to deploy reserves, how to evade even light artillery and mortars... 
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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August 4th, 2008, 09:24 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
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Re: Erk, Culture shock
It's not the low armor (none) that troubles me so much with trucks, as the extremely poor mobility in bad terrain.
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