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  #1  
Old August 3rd, 2008, 07:01 PM
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Default Re: Yomi - Oni Kings analysis. Developers please r

I think making all oni sacred would be a bit much...Maybe if they only became sacred once they'd been killed for the first time?

I'd love to see Yomi with a lot more summonables, ala Lanka. Maybe some powerful uniques and new heroes. They're a really interesting nation, and there's a lot of potential there, but they sadly missed the post-Lanka power boost. Lots of unique unit potential here, moreso than many other nations, IMO, since there always seems to be a great many specific demon kings and generals with really weird appearances, traits, and abilities.

Also, if the smallest Oni were made very cheap, that would be a lot of fun.

I tend to use the cold Oni a lot as a main melee unit-the others definitely seem a little underpowered, even the 65 gp ones. I think the Oni should get a bite attack, or something. If the cold guys could throw snowballs the way the fire onis throw flames, but still keep the numbness attack-and the fire onis a chance to set units they strike with their clubs on fire, that would be a big boost. Maybe the more expensive onis could then do (50) minor shock damage, and (65) poison damage?

Lastly, how about Dai Oni getting a 1hp. thirdform? That would make them very surviveable.
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Old August 3rd, 2008, 07:10 PM

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Default Re: Yomi - Oni Kings analysis. Developers please r

Yomi was the first Dom3 nation I played and it made me think that I sucked. Then I played Abysia and realized that it was just Yomi.

Suggestions:
-Let Dai Oni keep all their slots in all forms.
-Either increase the MR on the Oni or let one type be Sacred (even an afforable sacred summons would help a great deal).
-Give Demon Priests the Demon Tag (so they can reanimate).
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Old August 3rd, 2008, 07:26 PM
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Default Re: Yomi - Oni Kings analysis. Developers please r

Yeah, Oni (all Oni, not just Dai Oni) should definitely keep their slots at all times, I'm all for that.

Also, maybe Oni generals could produce some of the smallest (Ko?) oni?

Since Tengu would (rarely) take human students and train them to be fantastic swordsmen, maybe Dai Tengu could once a year produce a high damage/defense human unit with a magical katana?
There's a couple of unique Tengu that would make good heroes/summons too.
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Old August 3rd, 2008, 09:33 PM

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Default Re: Yomi - Oni Kings analysis. Developers please r

KO:
I find Yomi to be a really fascinating nation.

I wish it's power wasn't on the lower fringes, because the mythology is pretty vast and interesting, and the mythology is a major part of why I like to play Dom. At least several of the ideas brought up so far would go a long way to making Yomi more popular, so more people could enjoy it.
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Old August 3rd, 2008, 11:19 PM

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Default Re: Yomi - Oni Kings analysis. Developers please r

Yomi isn't all that bad so long as you play smart. Once you get into their midgame they are a powerhouse, and their Dai Oni are devestating SCs and battlefield casters.

If you want to survive through early, evocation is your friend. Nobody does it like the Dai Oni- fireball, bladewind, shadowblast.

An awake E9 cyclops also helps.
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Old August 4th, 2008, 02:13 PM

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Default Re: Yomi - Oni Kings analysis. Developers please r

Dai one are to expensive to be casting those spells..

Against giants the typical race strat (archers are usually advocated) is very very bad and I don't really have much other options atm

My cyclops is chasing them now but taht is about all I can do.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 4th, 2008, 02:31 PM

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Default Re: Yomi - Oni Kings analysis. Developers please r

The Dai Oni may be the key stone around which Yomi rotates, but what about a more army oriented set up?

It seems just using the Dai Oni and archers is kind of repetitive, and not always successful.
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