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August 3rd, 2008, 09:33 PM
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Corporal
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Join Date: Feb 2008
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Re: Yomi - Oni Kings analysis. Developers please r
KO:
I find Yomi to be a really fascinating nation.
I wish it's power wasn't on the lower fringes, because the mythology is pretty vast and interesting, and the mythology is a major part of why I like to play Dom. At least several of the ideas brought up so far would go a long way to making Yomi more popular, so more people could enjoy it.
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August 3rd, 2008, 11:19 PM
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First Lieutenant
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Join Date: May 2007
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Re: Yomi - Oni Kings analysis. Developers please r
Yomi isn't all that bad so long as you play smart. Once you get into their midgame they are a powerhouse, and their Dai Oni are devestating SCs and battlefield casters.
If you want to survive through early, evocation is your friend. Nobody does it like the Dai Oni- fireball, bladewind, shadowblast.
An awake E9 cyclops also helps.
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August 4th, 2008, 02:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Yomi - Oni Kings analysis. Developers please r
Dai one are to expensive to be casting those spells..
Against giants the typical race strat (archers are usually advocated) is very very bad and I don't really have much other options atm
My cyclops is chasing them now but taht is about all I can do.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 4th, 2008, 02:31 PM
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Corporal
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Join Date: Feb 2008
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Re: Yomi - Oni Kings analysis. Developers please r
The Dai Oni may be the key stone around which Yomi rotates, but what about a more army oriented set up?
It seems just using the Dai Oni and archers is kind of repetitive, and not always successful.
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August 4th, 2008, 03:41 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Yomi - Oni Kings analysis. Developers please r
not against fomoria at least.. I just lost an army to a little PD. I'm behind in research too since I used the snakewomen to try and get the giants out of my capitol without effect.
I actually hope he kills me quickly since there is no way I'm gonna do much usefull (well except maybe kill him while someone else is on him (which is happening))
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 4th, 2008, 03:44 PM
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General
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Join Date: Oct 2006
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Re: Yomi - Oni Kings analysis. Developers please r
What units did you have before the PD incident, Aezeal? Can you give types/numbers? Also, what do you have now?
__________________
You've sailed off the edge of the map--here there be badgers!
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August 4th, 2008, 03:56 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Yomi - Oni Kings analysis. Developers please r
Dai Oni are too expensive to be casting those spells? Are you nuts? Nobody is too expensive to be casting any spells, so long as it will win the battle.
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August 5th, 2008, 12:27 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: Yomi - Oni Kings analysis. Developers please r
Quote:
Darkstone said:
The Dai Oni may be the key stone around which Yomi rotates, but what about a more army oriented set up?
It seems just using the Dai Oni and archers is kind of repetitive, and not always successful.
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The demons are nice once you get a few spells, but they aren't great opening troops. And by a few spells I mean some serious buffs/darkness. But at that point they dominate handily.
Hannyas are also good casters- Eagle eyes+ fireball wipes out rank upon rank of enemy, and legion of steeling bandits makes them solid chaff.
As far as just plain troops go, Yomi is kind of lacking against anything with armor and ranged abilities.
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