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  #1  
Old August 4th, 2008, 08:11 AM
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Default Re: Global War (started!)

Well I quite agree with you on most of your suggestions. The only thing that still bothers me is the neverendinig peace for neutrals. For having played it, I find it an unfair advantage as they almost play in an environment like in solo games.

As I see it, evils should start the game with a rather simple objective : they must destroy or weaken goods and neutrals alike enough so that when the backstabing starts in mid-game they only have evils to deal with anymore.
Goods and neutrals are the two weakest factions and must seek survival in early game in order to benefit from synergies later on.
Neutrals have that advanttage to benefit from both synergy and death-blood magic which own in late game.

My issue with too much neutrality for neutrals ( ) is they almost have a garanteed ticket for late game and therefore garanty for ownage.

The trick is to find something of a challenge for them to reach late game.

Apart from that...I'm in for the next game!!
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  #2  
Old August 4th, 2008, 10:47 AM

CUnknown CUnknown is offline
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Default Re: Global War (started!)

I was sort of surprised that none of the evils attacked the neutrals until late-ish. That wasn't the way I envisioned it, for sure.

Btw, the timer is back on, and a new turn is up.
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Old August 4th, 2008, 11:41 AM

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Default Re: Global War (started!)

I surely want to be in new edition of that game. I can also give some tips, the biggest one would be to create a special map with thematic starting locations [and nice choosing of secret enemies then].
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Old August 4th, 2008, 01:18 PM
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Default Re: Global War (started!)

Yeah, I was thinking that with my suggested changes:

1) Evil would work together better early, but be hesitant to be too tightly coupled and always be jockeying to come out *more* ahead than their allies in any engagement.

2) Evil must kill good, but they also have an incentive to attack neutral because they're defacto immediately at war with neutral as soon as good starts to crumble.

3) Neutral is likely to be bullied by evil due to evil's better coordination (it's a lot more tempting to gang up on a surrounded and unsupported neutral if you can get another evil or two to attack from another direction). This will be counteracted by neutral's ability to bribe - it's better to have a friendly neutral so that items/gems can be exchanged among evil. This is of course balanced by good trying to maneuver so that no neutrals are surrounded and unsupported for exactly this reason.

4) If neutral's 'peace' advantage does manage to get them a ticket to late game, they still need to eliminate one of themselves - so neutrals can't trust each other too far.
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Old August 6th, 2008, 01:56 PM

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Default Re: Global War (started!)

I received a message that says "CD key violation - your CD key has been used on multiple installations. Your orders have not been executed."

Is this a bug? My last turn's orders went through without problems; this is only my second turn after subbing for this game. This is the first time I've encountered this in any of the games I have played. I have an original copy of the game.
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  #6  
Old August 6th, 2008, 02:30 PM
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Default Re: Global War (started!)

eh, that's if it thinks you are playing two nations... did you look at another good player (which is fine) but accidentally save a turn? that's the only thing i can think of.

edit: or, conversely, if someone else accidentally submitted a turn for you, as well as their own nation.

how this mechanic works exactly is not fully understood
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Old August 6th, 2008, 03:30 PM

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Default Re: Global War (started!)

Nope, I have no access to the other good nations. I guess another nation should have this error message too?
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