.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Closed Thread
 
Thread Tools Display Modes
  #1  
Old August 4th, 2008, 05:42 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

personally I'd say use circles of about equal size, sun 2x as large as planets.

I think sailing isn't all that it's space and there is flight which we can give any range.. should be enough.

If specific maps would need hyperspace lanes or anything it can be modded by making 2 provs far apart neighbouring

It probably doesn't really matter though most maps would work though for balance there should be a difference for who can travel where.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #2  
Old August 4th, 2008, 06:20 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
personally I'd say use circles of about equal size, sun 2x as large as planets.
Worrying about graphical scale seems silly to me. In relative terms, all of these systems would be just dots on the map, unless the image were 1,000,000,000,000,000 x 1,000,000,000,000,000,000 pixels large. So just place some planets so that they look nice, and put a colorful ball in the center. The ball can be really tiny. Like a golf ball for the star, and bowling balls for the planets. Usability of the map is much more important than graphical accuracy.


Oh and touching on Badger's last comment, I kind of like the idea of ships using hyperspace, and others having to slog through the deeps. Building on that, here's a sad alphanumerical representation of 2 neighboring systems, and how territories could be laid out-

ssssss
soooos
soppos
soppos
soooos
ssssss
soooos
soppos
soppos
soooos
ssssss

s = Deep Space
o = Outer System Space, each ring of o's represents a single "province" surrounding the system
p = Planetary Body, can be anything considered habitable/usable with sufficient technology

Warp Lanes would be reached via Outer System Space, they wouldn't lead directly from Planetary Body to Planetary Body, as you need to escape the gravity well first, and you can't just sail into all those objects, you need to slow down as you approach, and then enter the system.

Also note each s there isn't an individual Space/Sea territory, I'd imagine they would be somewhat largish, but proportions can be decided after there is a working test map drawn, that can be played with as far as movement rates go.
  #3  
Old August 4th, 2008, 06:34 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

hahahaha my first silly space map pic



I think the general idea is nice though all planets in a cluster are able to land travel to eachother and the space in the oval is sea prov, space outside that is deepsea and has not land travels between the systems. The 2 larger systems would be start sites and the brown stuff between them are astroids (barrier) so they can't rush to speedy

PS it's wrap-around, and is 2x as large in each dimension (till 5th) really as I have it now
Attached Images
File Type: gif 630972-spacemapsmall.gif (337.5 KB, 128 views)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #4  
Old August 4th, 2008, 06:46 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

it's ugly and bad looking but I wanted it here so when I read here and think I have some sort of idea what each troop could do where n stuff

PS I would be a lot in favor of starting with 2 races with each their own "niche" but with mechanisms that are used by all races (so no LA ermor or rhyley races which are just wacky and very different, start normal end wacky)

my 2 suggestions would be
human: weakish stats but nice weapons: in space they can even carry BIGGER weapons. Not much H2H options since they are weak

orkish/brutes/GIANTS (yes that should be it a GIANT space race... miniature giant space hamsters and a barbarian... wait I'm rambling.. just giants)
So Giants (maybe agartha is nice to go into space first --> space cyclops anyone?) who obviously are nice to do h2h (the WH40K chainsaws are always nice.. some human h2h specialists could get them too) so all of them have a h2h weapon and some gun.. they are lower tech so not so a bit less range and less damage. Their waterform would just be equal to what it was before.

In spaceships hummies would have just a bit better ships

later tanks could follow (not for the giants or agartha or whatever they'd just have some huge giant carrying an even huger missile weapon)

anyone interested in taking Agartha into space?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #5  
Old August 4th, 2008, 07:07 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
orkish/brutes/GIANTS (yes that should be it a GIANT space race... miniature giant space hamsters and a barbarian... wait I'm rambling.. just giants)
OMG I think I may be inspired to build a Zentraedi inspired species for this.

Then an Invid after that - so sweet.

Any objections to one of the "gems" being referred to as Protoculture?


(Edit: forgot comments about the map!)

Two things about the map..... I assume that the red is province borders? I'm thinking there don't need to be so many Deep Space provinces, it could make slogging through Deep Space into something that is avoided at all costs, rather than being used to good strategic effect at all times.

Also I don't think it's a good idea to seal up each planet inside of Inner Space territories like that. It will complicate the consolidation and deployment of resources in the system - and simulates a ridiculously ponderous battle for any given system. I mean, maybe ponderous won't seem ridiculous when it comes down to it, just saying first impression is that it detrimental to not have Planet provinces bordering eachother within the system.

Otherwise I like it as a first go at illustrating what a map would look like. Good basic layout, just not sure on the province borders just yet. Maybe I should bust out the old PhotoShop7 and see what I can come up with. If I can just find the disc.....


  #6  
Old August 4th, 2008, 07:25 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Dominions 3000 (tentative name)

One comment about your earlier stats aezeal... you gave elite infantry better melee abilities without better precision, and they didn't even have melee weapons. I think skill in this is largely going to be represented by precision. Also the armor stats seemed far too weak, as basically if anyone ever got shot they would die. I also think that precision should be higher in general for the mod than basegame as it is a lot easier to shoot something with a gun than with a bow.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.