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Old August 6th, 2008, 08:42 AM
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Default Re: to hit %?

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Suicide Junkie said: Unfortunately this means that if you have a 10% chance to hit, and add a sensor worth +10, it doubles your hit rate.
Why is that "unfortunate"? That's exactly the behavior one would expect from additive bonuses.
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Old August 6th, 2008, 09:09 AM
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Default Re: to hit %?

Exactly.

A "10%" additive bonus can mean anything from "no effect" to "11x the hit rate" to an actual 10% improvement.
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Old August 6th, 2008, 01:32 PM
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Default Re: to hit %?

Friends don't let friends add percents!
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