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  #1  
Old August 11th, 2002, 08:48 PM
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Default Re: Frequently Asked Questions for Newbies

Not sure where to put this, maybe Technology? BTW, why does Religious Studies have such an odd case number?

SYSTEM FACILITIES

3.1 - Production bonuses from system facilities do not appear on the listings of individual planets' output, but the extra production is included in the totals on the (F11) Empire Status page.

3.2 - System facility effects stack with planetary facility effects.

[ August 11, 2002, 19:56: Message edited by: capnq ]
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Old August 11th, 2002, 09:04 PM
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Default Re: Frequently Asked Questions for Newbies

Will incorporate later this week, as to the Talisman number, there is a logical explanation
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Old August 11th, 2002, 09:38 PM

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Default Re: Frequently Asked Questions for Newbies

Didn't see this in the FAQ.

Is there any way to make Satellites automatically deploy when built every turn? Sure gets annoying to have to go launch 'em every turn when I may have a number of planets building them.

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Old August 11th, 2002, 09:49 PM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Binford:
Didn't see this in the FAQ.

Is there any way to make Satellites automatically deploy when built every turn? Sure gets annoying to have to go launch 'em every turn when I may have a number of planets building them.

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Please ask this question as a new thread, when you get an answer post in this thread and I'll incorporate it into the faq.
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  #5  
Old August 12th, 2002, 09:06 AM

dumbluck dumbluck is offline
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Default Re: Frequently Asked Questions for Newbies

Yes, just give the planet the "launch remotely/satellites" command, then hit repeat orders. Then each turn, the planet will try to launch satellites, even if there aren't any stored in cargo.

I think. Actually, I'm about 97% sure this is correct. Well, make that 96%.
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Old August 15th, 2002, 05:01 PM

Stone Mill Stone Mill is offline
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Default Re: Frequently Asked Questions for Newbies

Help me out here, fellas...

WEAPONS
2.4.4 Weapon Types / Classes
2.4.4.1 Seeking. Example: (Missiles, Crystalline Torpedo). Once launched, have a %100 hit probably unless intercepted by point defense, fighters, or some direct fire weapons.
2.4.4.2 Direct Fire. Example: (Anti Proton Beams, Normal Torpedoes). Must be fired within range determined by weapon type and mount. Offensive Bonus and Defensive Bonus variables affect the actual chance to hit.
2.4.4.3 Point Defense. Example: (Point defense I-V). Automatically fire at seekers or fighters when in weapon range.
2.4.4.4 Armor and Shield Skipping. Example: (Null Space, Engine Destroyers, Weapon Destroyers). Successful hits ignore enemy armor and shield components. Engine/Weapon Destroyers do damage to those components only.
2.4.4.5 Armor Skipping Example: (Boarding Parties, Security Stations, Crystalline Shard Cannons).
2.4.4.6 Shield Skipping. Example (Phased Polaron Beams). Successful hits ignore normal shield components. Phased Shields absorb Phased Polaron hits (Shields 6+ technology).

2.4.5 Targeting. In order for a weapon to fire at a particular target (satellites, ships, etc.), that target must be included in the Weapon Details "Targets" list.

[ August 15, 2002, 16:04: Message edited by: Stone Mill ]
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  #7  
Old August 15th, 2002, 06:24 PM

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Default Re: Frequently Asked Questions for Newbies

2.4.4.4 Armor and Shield Skipping -- I think the patch was supposed to change the Engine Destroyers so that they did not skip shields, not sure if Weapon Destroyers were included in this change or not.
Haven't had a chance to play with the new patch yet to verify this took effect, Last night was bowling night -- my only obsession other than SE.
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