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Old August 7th, 2008, 12:01 AM
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Default Re: to hit %?

Quote:
Suicide Junkie said:Therefore when modding, be sure to keep all your modifiers small, so that you do not stray too far from 50%. Thus ensuring that your modifiers continue to provide sane effect amounts in practice.
Actually, I've been experimenting with huge to-hit modifiers and have seen some interesting effects. All things considered, I think some of them make sense.

Really...a Fighter a few feet away from a Worldship shouldn't miss. Ever. Meanwhile, the Worldship's 30,000mm cannon should have a higher chance of accidentally smashing into the fighter than actually shooting it.
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