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  #1  
Old August 7th, 2008, 05:56 AM

llamabeast llamabeast is offline
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Default Re: Disband mod

The one disadvantage is that the AI will sometimes cast it against you. It doesn't do any harm, but the message can be slightly distracting.
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  #2  
Old August 7th, 2008, 11:59 AM
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Default Re: Disband mod

well, you can always save, load the mod, vaporize the nusiances, save again, and unload the mod... (right?)
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Old August 7th, 2008, 12:20 PM
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Default Re: Disband mod

Cool, I tried it out, and it's great!

Too bad the spell report description ("Suddenly a storm of fireballs ...") can't be changed too ... if it could, then in water you could do something more fun like have the denizens of the depths summoned to eat all your excess troops. Oh well!
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Old August 7th, 2008, 12:39 PM

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Default Re: Disband mod

Awesome, thanks! Great flavor text, too.



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Old August 7th, 2008, 12:41 PM

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Default Re: Disband mod

Quote:
Poopsi said:
well, you can always save, load the mod, vaporize the nusiances, save again, and unload the mod... (right?)
Not exactly. You can't load/unload mods in play. You could start the game with a blank mod and temporarily paste in this mod for a couple of turns, then delete those extra lines when you're done. Maybe that's what you meant.

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  #6  
Old August 7th, 2008, 02:52 PM
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Default Re: Disband mod

no... I actually thought I could load mods in game. But I just tried and I cannot
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  #7  
Old August 8th, 2008, 12:42 AM
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Default Re: Disband mod

Is there any way you could make it a level 1 spell for all magic types? I'd hate for a nation to not have access to it because they don't have the requisite paths.

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Old August 8th, 2008, 04:41 AM

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Default Re: Disband mod

Yeah, I could do that easily, but I was thinking having so many redundant spells would annoy people. I reckon it's pretty unlikely that you can't get at least an N1 caster by the point in the game when you want to be disbanding people. Also, I _think_ that pretty much every nation has access to at least one of the spells (taking randoms into account). I haven't gone through and checked though.
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  #9  
Old August 9th, 2008, 02:06 AM
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Default Re: Disband mod

I would just be wary to include a mod for spells that people might not have access to.

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