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September 26th, 2008, 07:05 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hmm the story behind the nation is still a but vague to me but I agree the game play will be good and different compared to the nations we already have. We'll just need to balance the freespawn against the dominions 3000 nations..
giving freespawn ranged weapons might be potentionally overpowering.. probably should be reserved for relatively race spawns.
PS I think you should see if you can think about other fitting colors except the fleshy look you are using before. The units looked great, but if all troops are like that it might be a bit.. well.. hard to distinguish on the battlefield.
But I don't know enough of the background to know if you could also use other colors
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 26th, 2008, 07:24 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
i'm gonna use more black and earthy colours for elite units, think of it like LA agartha's Ktonian dead, flesh and steal, but i will do other stuff.
how about festering corpses spewing puss, they could be plague carriers and it gives me an ecuse to throw in some green and yellow?
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September 26th, 2008, 07:48 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
hey your party.. do what you want.. I'll help you with what you need help with but it's your idea and you decide what you want in...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 27th, 2008, 12:57 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Some of my "Hellgate" sprites have a sci fi look to them. You may want to use them for an undead nation.
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September 27th, 2008, 03:27 AM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
yeah that would be cool, i'll send you my email.
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September 27th, 2008, 03:41 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
You can find them on this page - here.
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September 27th, 2008, 04:25 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
okay then, with the combination of me and amos' work, ermor should be definately be done this weekend, unless god forbid i die or some other not very nice event occurs.
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September 27th, 2008, 04:35 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
also amos love your sprites. I'll make a few look a bit more thematic for the nation, then get aezeal to mod em in lol.
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September 27th, 2008, 05:02 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Done this weekend? Ermor has like a zillions spawns that need to be replaced.. if you give me a sprite and the unit number it should replace I could do something about it though.
What are your ideas about putting those freaks in space though? Can they live in the cold, vacuum of space, do they become something else? are they mostly inactive in space?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 27th, 2008, 05:35 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
come on there aren't that many spawns, besides i already made a start however long ago and off course it's the weekend, meaning i'm bored and need something to do all day.
Edit  they don't become something else in space, they just stay as weird corpses floating in ZG, speaking of which can you script normal units to autocast spells, if you could then we could script them to autocast blink in space so as to simulate floating uncontrolably in ZG. apart from that i don't see why something which is already dead needs to adapt to survive in space.
edit: wtf is that flag?
Last edited by Nikelaos; September 27th, 2008 at 05:44 PM..
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