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December 30th, 2008, 02:10 AM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Sent you an email, I ran out of ideas for space province names so I started throwing in sci fi references. Anyway take a look and get back to me when you have the chance.
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December 30th, 2008, 09:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Quote:
Originally Posted by rdonj
Hmm, coming up with names for space is hard. I think I'm going to use some more of yours.
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Longago, Ingalaxi, Farowei, Nuhoup, Periodophor, Rebel Space-base, Galactic Emirate, Sto-lenplan, Stardeath, Atrap... I better stop now.
Sector Alpha, Sector 17-Omega etc etc (Sectors are traditional)
Constellations, horoscopes etc could also be used. Sagittarian Hole, Aquarius Clouds etc.
Or you could name some of them after nearby planets in some fashion. "Betelgeuse 17-My" or whatever.
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December 30th, 2008, 02:39 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
hmmm will take some time.. we are preparing to go to the hospital.. the kid is going to come out today 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 30th, 2008, 02:41 AM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Congratulations! Take your time, enjoy your newfound fatherhood.
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December 30th, 2008, 06:35 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
hey thanks.. my son has been born and is doing great. Rdonj: first days I won't be able to do very much so just see where you can go and I'll look at how far you are then.
Amos: great, since GIMP takes about 30 min to start here I'm not going to look now (need to eat, sleep and go to my girl (and our son) in the hospital tomorrow morning again.. all is well though) but I will once I have some time.
Endo thanks for helping us, all help is appreciated.
PS if anyone wants in in the game for which I'll create a thread in the next few weeks just let me know already.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 31st, 2008, 05:14 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
An observation:
My comments on the power of the dragons don't work nearly as well on this map.
My first impression is that Ry'leh will win given anything like parity in power--they simply have so much more territory to expand into.
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December 31st, 2008, 05:18 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
more territory? why? I don't get that all races can go into space.. dragons most easily even since they can all just go there without going to another form..
The nations here are relatively more powerfull so dragons which are balanced in vanilla might seem to have a disadvantage but their high HP will make them survive the first shots and in melee they should still rule supreme (and they fly into that ASAP).. all the AP weapons will be annoying but if it's all too much I'll lower dragon costs a bit during the game.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 1st, 2009, 01:19 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Quote:
Originally Posted by Aezeal
more territory? why? I don't get that all races can go into space.. dragons most easily even since they can all just go there without going to another form..
The nations here are relatively more powerfull so dragons which are balanced in vanilla might seem to have a disadvantage but their high HP will make them survive the first shots and in melee they should still rule supreme (and they fly into that ASAP).. all the AP weapons will be annoying but if it's all too much I'll lower dragon costs a bit during the game.
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Only the ice plated dragons can get into the water without items.
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December 31st, 2008, 05:24 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
PS rdonj (and other testers) is the mod now acceptable for MP?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 31st, 2008, 07:15 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
I think so, I haven't found any new bugs yet. Aka oni may still be too strong, and there are a few nations I think are going to be a lot stronger than others in the long run, but it should be playable now.
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