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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 12th, 2008, 09:34 AM

spirokeat spirokeat is offline
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Quote:
Originally Posted by Alderanas View Post
Can you put it in a zip so i can download it plz.
Apologies for missing this when you posted it. I currently can't seem to edit my posts so will update to a ZIP as soon as I am able to. I have a few more tweaks in the offing anyway so will hopefully do that at the same time.
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  #2  
Old April 22nd, 2009, 08:21 PM

BandarLover BandarLover is offline
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Default Re: New Nation - The Shogun of the Dark

This may be a shot in the dark since the last post was over a year ago in this thread, but I got something to help with that maybe...

To the creator of this fun mod: Was it your intention to make the bandit leaders have magic abilities? I'm assuming no, since it makes them ridiculously more powerful than the high end mages and at quite a bargain to boot.

Now, if Spirokeat isn't around to answer and make the change, I tried myself looking in the DM to see if I could find what was wrong but couldn't. I'll copy/paste the code here for others to look at and see if it is something unintentionally coded or perhaps a conflict? Though if a conflict, why is everything else normal on the unit except for the magic abilities? I dunno, here is said code for Bandit Leader:

#newmonster 2011
#spr1 "./shogun/banditleader1.tga"
#spr2 "./shogun/banditleader2.tga"
#name "Bandit Leader"
#descr "Bandit leaders are lawless villains who live in the wilderness of Shinuyama
and are controlled and influenced by the would be Shoguns of the Dark.
Less well equiped than their counterparts in other clans they are
under strict orders to leave the dead as they fall for reasons
many do not wish to think about."
#ap 12
#mapmove 2
#hp 15
#prot 0
#size 2
#str 10
#enc 1
#att 11
#def 10
#prec 11
#mr 10
#mor 12
#eyes 2
#gcost 60
#rcost 5
#itemslots 15494
#okleader
#nametype 133
#armor "Chain Mail Cuirass"
#armor "Iron Cap"
#weapon "Chokuto longsword"
#end



I don't even see how this unit has magic, yet they do.
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  #3  
Old April 22nd, 2009, 09:09 PM

rdonj rdonj is offline
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Default Re: New Nation - The Shogun of the Dark

The problem is the monster number, there's been at least one patch since the mod was released and patches push back the numbers available for modding. Numbers for new monsters should START at 2200 now. So if you want to play the mod with proper stats on the units you will probably have to change quite a few numbers to get everything working as intended.
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