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October 30th, 2002, 02:36 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
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Re: Frequently Asked Questions for Newbies
thanks. it was the distance each square covered that was throwing me off, now the spreadsheet matches. next time i will use a new thread for questions like this.
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The vastness of space and time, and I end up here?
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October 30th, 2002, 07:35 PM
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Private
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Join Date: Oct 2002
Location: norfolk
Posts: 11
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Re: Frequently Asked Questions for Newbies
What I want to do is set up a game with only human races. If the human race colonized the galaxy the had some sort of collapse and several civilizations started to recolonize. I propose using the Colonials, Earth Alliance, and etc. how do I do this?
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October 30th, 2002, 08:05 PM
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Corporal
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Join Date: Dec 2001
Location: Omaha, NE
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Re: Frequently Asked Questions for Newbies
You would choose the races you want to play in the game setup as if you were playing them yourself and switching them to the "computer player" option and "use race style". Beyond the Colonials, B5 EA and stock game Terrans, you could use the 2 Star Wars and 4 or 5 Star Trek Federation shipsets as well.
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October 31st, 2002, 05:58 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Frequently Asked Questions for Newbies
Topics like this come up often ... thought I'd put this thread back on track. I don't know really where this stuff should go, but anyway ...
5.5 Repairs and Retrofitting
5.5.## If you fleet a space yard ship, you can't select the ship for building, but it continues to build what it was building. You can access the ship from the constrution queue (button with the wrench on it) to alter the queue.
5.5.## Attempting to move a space yard ship that is building something results in an error message and no movement, building continues.
5.5.## Cloaking a space yard ship is possible, but it instantly clears the ship's build queue, with no warning. The space yard ship switches to repair mode, and the icons change. No building is possible, the cloaked ship does not appear in constrution queue.
[ October 31, 2002, 04:01: Message edited by: Arkcon ]
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October 31st, 2002, 05:21 PM
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Private
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Join Date: Oct 2002
Location: norfolk
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Re: Frequently Asked Questions for Newbies
Can someone tell me how to integrate these mods to my program?
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October 31st, 2002, 06:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Frequently Asked Questions for Newbies
You should probably start a new thread for that.
Pretty much everything in this thread is all part of the unmodded game, and its hints and tips, not a mod.
You install the items listed in this thread into your brain
PS: You need to be more patient with the submit button! You're double and triple posting, and I get to clean up after you.
__________________
Things you want:
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November 4th, 2002, 08:08 PM
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Private
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Join Date: Oct 2002
Location: London
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Re: Frequently Asked Questions for Newbies
Geetings all from a (one week) newbie.
Having read the Boards at length I have to say excellent stuff for the newbie FAQ  I read an early post from Zanthis (Feb 01) which was magnificent in its scope on armour, but was for SE4 and it mentioned potential future patches/fixes. Does anyone know if the figures are still accurate in SE4G (1.78)?
Swamprat
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