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November 25th, 2002, 05:28 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Rexxx:
1.4 AI bonus:
(I think)
AI bonus and construction rate:
Low x1.5, medium x2, high x3.
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How did you come to this conclusion?
Paragraph 1.4 already says that the bonuses are 2, 3 and 5 respectively.
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Slick.
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November 25th, 2002, 05:37 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Slick:
How did you come to this conclusion?
Paragraph 1.4 already says that the bonuses are 2, 3 and 5 respectively.
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Switch an empire under computer control to human player, check the construction queue window. Switch it back to computer control, check again.
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homo homini lupus est
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November 25th, 2002, 08:50 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Frequently Asked Questions for Newbies
It does effect construction rate, but only for planets, not yards on ships.
[ November 25, 2002, 23:16: Message edited by: [K126]Mephisto ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 25th, 2002, 10:41 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by capnq:
They only boost resources, research, and intel production.
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There is an Escort design from the Terran Confederation. It costs 3250 kt Minerals, 100 kt Organics and 300 kt Rads. In a game with low AI bonus this ship is built by the AI (empire under computer control) during the first turn, it is fully operational at the beginning of 2400.1.
The homeworld of the Terran Federation (under human control) has a construction rate of 3000 kt per turn, switch the empire to computer control and the number change to 4500 (low AI bonus).
EDIT: Terran Confederation is part of the TDM-Modpack.
Edit 2: Thanks for bringing an end to this "discussion", Mephisto.
[ November 26, 2002, 06:38: Message edited by: Rexxx ]
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homo homini lupus est
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November 30th, 2002, 03:07 AM
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Corporal
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Join Date: Oct 2001
Location: La Coruña, Spain
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Re: Frequently Asked Questions for Newbies
5.7.2.1 Ships lose fleet experience when they leave fleet.
Is this properly defined? Fleet experience is an attribute of the fleets, not of the sips.
BTW, How Fleet exp. is gained? I'm making experiments and i can't figure out how it works. It seems that the higher the individual ships experience, the faster the fleet gets experience. Is this correct? 
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So it shall be done...
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November 30th, 2002, 06:08 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Frequently Asked Questions for Newbies
Whenever one of the ships in the fleet destroys an enemy ship, the ship gains 1% experience and the fleet also gains 1%.
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December 1st, 2002, 02:01 AM
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Corporal
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Join Date: Oct 2001
Location: La Coruña, Spain
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Kamog:
Whenever one of the ships in the fleet destroys an enemy ship, the ship gains 1% experience and the fleet also gains 1%.
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Sorry Kamog, but in my tests this is not correct.
I have a 1 ship fleet with both experiences to zero. Then I send it to attack an unarmed escort. After that, the ship in the fleet has 1% experience, but the fleet experience still is zero.
After several victorious battles, the fleet experience raises to 1%. But it seems to depend of the individual ship experience, and maybe of the number of ships in the fleet. I can't understand it
BTW I'm playing with 1.78 gold.
Edit: This is my post number 100! Wow!
[ November 30, 2002, 12:09: Message edited by: Shyrka ]
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So it shall be written...
So it shall be done...
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