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  #211  
Old August 14th, 2008, 09:06 AM
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Baalz Baalz is offline
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Default Re: Qwerty - MA team game. Running

Yeah, sure, go for it. I don't mind a rehost - haven't even looked at the current turn yet and think I'll avoid doing so.
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  #212  
Old August 14th, 2008, 09:56 AM
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Default Re: Qwerty - MA team game. Running

Thanks, everyone, thanks, llamabeast.
I think that the majority of players already agreed to rehost so we'll have to wait for Meglobob to change his order. If anyone sees another solution, I'll gladly listen to it.

I'll send the files to Illwinter and post this to the bug thread in the evening (however, I don't really remember the email)
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  #213  
Old August 14th, 2008, 02:02 PM
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Default Re: Qwerty - MA team game. Running

Can we run the exact same turn again, with everyone using the exact same orders, including me teleporting in and casting magic duel? Your golem obviously casting returning?

In the main thread you said in tests it always cast returning, so it may have been just a rare bug, will help Illwinter probably as well.

I do not want teleport--->magic duel tactic taken away from me.
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  #214  
Old August 14th, 2008, 02:08 PM
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Default Re: Qwerty - MA team game. Running

I don't mind just rerunning the turn but what if it happens again? Will you agree to second rehost in this particular situation?
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  #215  
Old August 14th, 2008, 02:12 PM
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Default Re: Qwerty - MA team game. Running

From my programming experience I strongly suspect that this bug is unstable in the meaning that it depends on some particular conditions. We don't understand what the conditions are but if they are not random, it will happen again. If you read my post in the main thread, the debug log said that golem ran out of gems while he definitely had enough.
Anyway, I agree that it will be very informative to just rerun the current turn.
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  #216  
Old August 14th, 2008, 02:48 PM
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Default Re: Qwerty - MA team game. Running

Just run the turn again with all the same orders, hopefully it will not repeat.
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  #217  
Old August 14th, 2008, 02:49 PM
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Default Re: Qwerty - MA team game. Running

Meglobob, has a point there though. True, the bug (if indeed that's what it is) is annoying but if we start rehosting every time it happens it will effectively disallow teloport+ magic dual to be used.

I suggest we limit the restarts to this once only. Everyone on this game got a fair warning that there may be an unstable bug related to casting of returning. Plan accordingly from now on.

Well, my opinion at least.
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  #218  
Old August 14th, 2008, 02:56 PM
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Default Re: Qwerty - MA team game. Running

Lets run the turn again, exact same orders. Hopefully, returning will work, end of issue.

If it is still bugged then I will change my order for the S mage, all other orders will remain the same. This will allow the golem to move back to the castle safe and sound. However, at that point everyone knows the situation, so no more rehosts in the future should the same situation arise again. You will just after be more careful with your golem Ano.

I think this is fair to all the players in the game.

Btw I am keen for Illwinter to look at it and deciede if it is a bug or not. But we cannot hold up the game for that.

The debug is:-

comp_castspell: No eval Returning due to gems

Quote:
Not enough vis for Returning

It could mean your golem + 10PD or so thought my single S mage was no threat to them and so your golem choose to not waste 2s gems casting returning. Such is the way of AI scripting. But no one knows, other than the developers.

Last edited by Meglobob; August 14th, 2008 at 03:09 PM..
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  #219  
Old August 14th, 2008, 04:01 PM
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Default Re: Qwerty - MA team game. Running

Yes, I agree that is fair. Thanks for understanding. Also, no matter what the result is, I think the devs should take care of it because it is very weird indeed.
Rehosting will be soon
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  #220  
Old August 14th, 2008, 04:09 PM
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Default Re: Qwerty - MA team game. Running

Just rolled the turn back but llamaserver still writes "turn 48". Hopefully, it doesn't matter .
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