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January 10th, 2003, 09:54 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Frequently Asked Questions for Newbies
That depends. All informational text should be in the faq, but if it is a link to some extensive source as a strategy faq or another site, it should ofcourse be linked.
For example the movement info, I think it's a good balance to have it as text in the faq with a hyperlink to the graphic presentation.
To self (or Slick): remeber to incorporate: firing order.
[ January 10, 2003, 20:07: Message edited by: Ruatha ]
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January 11th, 2003, 12:49 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Imperator Fyron:
Make 2 Versions of it.
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I don't think that is worth the effort.
__________________
Slick.
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January 17th, 2003, 11:40 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Frequently Asked Questions for Newbies
You have to edit them, and turn on the Controlled by AI button.
QUESTION
When you set up a new game, how can you engineer it so that YOU select your opponents you are playing with? When I keep adding existing races...they end up being human controlled!
ANSWER
You have to edit them, and turn on the Controlled by AI button.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 18th, 2003, 09:07 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
Ruatha: I will summarize the following and add new item in the next update I am working on. Little busy right now, but should have next update in a week or so.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=007915
__________________
Slick.
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January 18th, 2003, 09:29 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Frequently Asked Questions for Newbies
[quote]Originally posted by Slick:
Ruatha: I will summarize the following and add new item in the next update I am working on. Little busy right now, but should have next update in a week or so.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=007915[/QUO TE]
Great.
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January 19th, 2003, 07:37 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Frequently Asked Questions for Newbies
1.2.2 Maintenance Aptitude
Unlike other characteristics Maintenance aptitude gives a benifit differnt that what appears at first. Increasing Maintenacne Aptitude from 100% to 110% give significantly more than a 10% advantage from normal. This will in fact decrease the base maintance paid on ships from the default of 25% of it's cost by 10% to 15%.
(PS there are a few other characteristics that I'm told work in a similar fashion. like happiness, reporduction and resistance but I'm not sure what they are)
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January 19th, 2003, 03:23 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Frequently Asked Questions for Newbies
1.2.3 Reproduction Value
The reproduction value works in a similar way to the Maintenance Aptitude. Every percentage point you increase your reproduction increase the planets reporduction by one percentage point. So if you choose 110% reproduction a typical planet could increase its reproduction from 10% to 20%. Thus what seems like a 10% improvement (100% to 110%) is actually a 100% imptovement.
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