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Old August 15th, 2008, 01:17 AM
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Talking Re: Map Scale overlay aid

Good day,

I hope this device works; I could have used it a few times as I do like to build maps based on actual locations. I have used 1:250.000 maps and overhead imagery in the past to cobble together maps. Sometime I just get a general idea of what an area looks like and go with that. The generator works well for some locations and not for others. Personally I rather fight on human made maps of which the ones provided suffice for some battles but on occasion I'll think nothing of spending 4 to 6 hours or more researching and building my own maps. Another beauty of the game.

As for tall building, I agree to a point they are hard to represent, but on occasion when it's called for (e.g.: a church or a castle keep etc) I find building a tall hill making it just wide enough for a multi-hex building on top works, it may take some playing around with so you have something with a commanding view let's say, but it can be done. I've built tall churches (steeples) and keeps or watchtowers. Even of not used they lend a flavour to a map. IMHO

I'll get back to you once I trial your devices. BTW thanks for the tips and pointers there's some things in there I will try. I find things in the editor just about every time I use it that make mapmaking better. There is so much built into it and even more with the extended CD version.
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Old August 21st, 2008, 06:01 AM
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Post Re: Map Scale overlay aid

If you have trouble setting background colour to transparent post the picture you are working on & will have a go but as said my art package is pretty naff.
A couple of questions for you regarding buildings have CD ver
Tall buildings agree only way I have found is stick on a hill getting the whole building higher without having slopes in adj hex seems near impossible though. Want to do for town say a few high buildings as good spots for MANPADS MGs etc without having road near on slope as blocks LOS down. If you have managed please post so I can look.
Also selecting a specific building have you found a way I saved all buildings on a seperate map & cut & paste but this has problems.
1) Can sometimes be one hex out due to way works
2) If diffrent setting on map say normal vs arid terrain is wrong colour. I know its only cosmetic but still. Have you found a way to make the terrain change?
Any tips welcome as you said always learning.
Old Woods / Jungle tip as in not vehicle friendly. Can't do without slowing infantry to 1 hex move but if place mud or rough vehicle slow & high bog on mud. If place these woods using autumn so red & a hex or 2 surrounding less dense using summer green makes obvious which are heavy going & which normal.
Also a point on places with a reasonable amount of pavement makes tanks very fluid as low MP means can combat move further as in still fairly acurate fire, nasty.
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Old August 28th, 2008, 08:23 PM
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PanzerBob PanzerBob is offline
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Lightbulb Re: Map Scale overlay aid

In regards to the tall building/regular height LOS problem I'll look into it the next map I cobble together. It may be problematic. If I understand correctly you want to be able to look over buildings from a "tall" one without using roads to create a LOS.

Now to your other building problem are you referring to, are you aware of the ` key left of the 1 key, if you like a building hit that key and reproduce that same building until you hit the key again or switch terrain.

As far as the terrain colours go, I don't think anybodies working on that one and I believe most are very happy with the choices provided, myself included. Compare to SP in the early days the look has improved 200% so don't hold your breath there.

Hope I've been some help.

Bob Out
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