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August 18th, 2008, 12:10 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Antilarium 3 Metamap
This looks like a lot of fun. I really like the idea behind your project and the units look good. The big fella with the purple cape has especially peeked my curiosity. 
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August 20th, 2008, 08:40 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Antilarium 3 Metamap
The weapon of Dergoth, (aka, "Candyman"), has been known to smack the holy right out of a victim.
Wow, thanks for the feedback, I'm glad the work will be enjoyed. Thanks much also for the bug reports. I scanned for that before I posted originally, but since this project has both map and mod, it's possible I assigned some holy skills in the map file that were not properly reflected in the mod. I've gone back in and hopefully addressed that everywhere possible, and uploaded the changes. For those of you having difficulty, you can redownload from the link below or from the first post.
Antilarium3.zip
And sadly, as much as it builds drama, nothing happens when you put those artifacts together. I scratched my head, but simply couldn't figure a way to mod a surprise for that occurrence under the current mod system... so it's sort of a placeholder for the future!
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August 21st, 2008, 02:11 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Antilarium 3 Metamap
Are you doing the artwork on these from scratch? They're quite good!
__________________
You've sailed off the edge of the map--here there be badgers!
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