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  #1  
Old August 18th, 2008, 04:26 AM

Dragar Dragar is offline
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Default Re: Darwin's Zorro: The Battle For Antilarium-started

Presumably we are pausing the game until we resolve what we're doing here? Any more turns and it becoems even more problematic..

As it is rolling back 2 turns using old 2H files doesnt' really work, as surely whoever Konming is invading would want to react to the change. Ideally if we rolled back only those two players would be able to change their turns, and keep them honour bound to only change their turns in relation to that one border (and not based on what happens with other players)

Of course, the issue of random events and combat hostings is a big one.. 2 turns really means everyone should be allowed to replay.. of course disvantaging anyone who surprised an opponent..

gah, what a mess! In future lets please pause the game as soon as there is an error until we decide what to do
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Old August 18th, 2008, 07:53 PM
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CyborgMoses CyborgMoses is offline
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Default Re: Darwin's Zorro: The Battle For Antilarium-started

Quote:
Originally Posted by Dragar View Post
gah, what a mess! In future lets please pause the game as soon as there is an error until we decide what to do
This is what has happened; no turns have been processed since the one in question.

konming: since I don't know how much you know about software bugs, I am going to make some suggestions which may seem obvious. Please don't be offended.
There is something which causes this bug to manifest or not manifest. Since we don't know what causes the problem but suspect that your input may have something to do with it, and we know that your current input results in the bug showing up, one way to try to keep it from showing up again is to change your input as much as possible. I would suggest reorganizing all troops in this province, both in the makeup of units and in which commanders those units are assigned to. If you have a unit of seven spearmen assigned to a sage named Steve, maybe one of those elements is one of the things which can make the bug show up; take a guy from another unit and add it to the spearmen, and pass them off to some other commander. If you have a commander moving who you don't actually need, try having him do something else; maybe the particular combination of commanders and orders makes the bug manifest. Even seemingly unrelated things, such as which mages in your other provinces are researching and which ones are casting spells or forging, should be switched up where possible. I hope that this is helpful.

PS: On the bright side, at least this affected your entire army. Several times in single-player, I've had the movement bug cancel my orders for some, but not all, of my commanders, leading half of my army to be slaughtered when their comrades didn't show up to the battle.
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  #3  
Old August 18th, 2008, 11:45 PM

konming konming is offline
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Default Re: Darwin's Zorro: The Battle For Antilarium-started

Quote:
Originally Posted by CyborgMoses View Post
Quote:
Originally Posted by Dragar View Post
gah, what a mess! In future lets please pause the game as soon as there is an error until we decide what to do
This is what has happened; no turns have been processed since the one in question.

konming: since I don't know how much you know about software bugs, I am going to make some suggestions which may seem obvious. Please don't be offended.
There is something which causes this bug to manifest or not manifest. Since we don't know what causes the problem but suspect that your input may have something to do with it, and we know that your current input results in the bug showing up, one way to try to keep it from showing up again is to change your input as much as possible. I would suggest reorganizing all troops in this province, both in the makeup of units and in which commanders those units are assigned to. If you have a unit of seven spearmen assigned to a sage named Steve, maybe one of those elements is one of the things which can make the bug show up; take a guy from another unit and add it to the spearmen, and pass them off to some other commander. If you have a commander moving who you don't actually need, try having him do something else; maybe the particular combination of commanders and orders makes the bug manifest. Even seemingly unrelated things, such as which mages in your other provinces are researching and which ones are casting spells or forging, should be switched up where possible. I hope that this is helpful.

PS: On the bright side, at least this affected your entire army. Several times in single-player, I've had the movement bug cancel my orders for some, but not all, of my commanders, leading half of my army to be slaughtered when their comrades didn't show up to the battle.
Great advice. I suspect it has to do with mixed movement types, but we will see.
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