Re: Magic does not work in old Mods
I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result
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Last edited by Humakty; August 19th, 2008 at 11:31 AM..
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