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  #1  
Old May 10th, 2002, 02:12 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Quote:
Originally posted by Gandalph:
I am using this "Entry 1 Name := Assault" for the first line in the construction file. Is this what's wrong? The AI is building "Attack" not "Assault" and when I manually put "Assault" (complete) to the top of the list in design, it ia the one that gets built. The patch history file only stated that you could add the name designation not in what format, so I assumed. (I know, I know)
Hmm that sounds correct to me, but it would depend on what your design name definition looks like, and also on the AI's current mode, and if you modified all of the modes' construction lists, or just one.

The design should look like:

Name := Assault
Design Type := Attack Ship
...

Then in your construction file, you need to make sure you either mod all of the AI State lists, or that you are sure what state your AI is in. It might just be in a different mode from the one you modded, unless you modded them all.

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Old May 10th, 2002, 03:35 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

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Originally posted by PvK:
[QBIt might just be in a different mode from the one you modded, unless you modded them all.

PvK[/QB]
Actually, for testing purposes, I changed the first one, then copy/pasted all others except not connected. I am now at turn #147 and the first supply ship has been built (I already have the quantum reactor). Perhaps a better explanation of AI state would help so I could mod accordingly.
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Old May 14th, 2002, 03:47 AM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

1-I'm lost too in this file, especially the explanations for the 'must have at least' and 'X planet per item' are explained (for me) in a confusing way. Can someone explain it better? Which parameter supercede the other also?

2-I have found that the main problem of a boosted AI is that it sit on a pile of minerals and dont build many thing, so if I want to increase the overall number of attack ships possessed by an empire, what to do ?

Thanks you in advances, this file get me confused...

Athena.
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Old May 14th, 2002, 10:11 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Quote:
Originally posted by Athena:
1-I'm lost too in this file, especially the explanations for the 'must have at least' and 'X planet per item' are explained (for me) in a confusing way. Can someone explain it better? Which parameter supercede the other also?

2-I have found that the main problem of a boosted AI is that it sit on a pile of minerals and dont build many thing, so if I want to increase the overall number of attack ships possessed by an empire, what to do ?

Thanks you in advances, this file get me confused...

Athena.
"Must have" has a priority. "X planet per item" will kick in only after "must have" is satisfied.

Example:
name = atack ship
must have = 2
planet per item = 20

even when you have just your homeworld (1 planet),
AI will build 2 ships. Then it will wait untill you colonize two more planetes. Once it hapen,

"number" of planet will become 3x10 > 20 and AI will build one more ship. Two more planets will force another ship to be build and so on.
I might be wrong but this is what I think.

To have more ships, either low "planet per item" or increase "must have". It is also possible that your AU does not have enough space yards. Make it to build more construction stations. Even better yet, take a look on TDM' Earth Alliance or Rage AI_facility_construction. They build planetary space yards on new colonies ASAP.
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Old May 15th, 2002, 01:54 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Planet per item is your planets, or all planets known to you?

I still cannot get this name thing to work properly and don't understand why. At turn 245, my AI still had not built a repair ship and was only building one type of attack ship.

HELP!, please.
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Old May 14th, 2002, 02:11 PM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

your colonies.

The problem might be in design_creation file. Are you sure there are no double empty lines between designs ? What mod (if any) are use using ?
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Old May 14th, 2002, 02:49 PM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

I am not using a mod, no double lines in design, all ships being designed but not built as set up in construction file. Again, the AI is building an attack ship when one is called, just not by name. It builds whatever attack ship I have listed first in the design file. I tested this by moving a different design to the top of the list and, sure enough, that is the design that got built the next time a call was made for an attack ship. Same experience with WP's (first listed in design file).

[ May 14, 2002, 01:50 PM: Message edited by: Gandalph ]
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