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Old August 22nd, 2008, 12:58 AM

46852 46852 is offline
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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by anticipatient View Post
Haha. LOL @ discrete math . . .

Okay well first, in understanding what discrete math means, let's discern "discrete" from "discreet;" the former means separable, finite parts, while the latter means careful, cautious, guarded, hidden, particularly in terms of speech.
Discreet maths means you don't speak about maths at all
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Old August 22nd, 2008, 03:17 AM
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Default Re: Standards - MA Game (running)

3. Mathematics.
a. (of a topology or topological space) having the property that every subset is an open set.
b. defined only for an isolated set of points: a discrete variable.
c. using only arithmetic and algebra; not involving calculus: discrete methods.


I feel really embarrassed now. I thought that "discreet" wasn't even a word. I feel really .... well, awful.


Regarding the score graphs though, personally I've determined that the game is vaguely a nightmare without them. You can learn a lot with scouts, but there's much more that they can't tell you about progress, and about the relative balance of power.

2 examples of recent games without graphs - first one, the end of the game was like a big fart in the face. Seriously. It came down to 3 of us, 2 who knew we were smaller, and 1 who was over 2/3 of the map at that time. We didn't realize how enormous he was, and when he dropped ALL the elemental royalty on us at once, it was just ridiculous. Second example, is a game that I think I'm winning. I "think" so. But then, I just killed someone's god, and I think HE thought that he was winning as well, considering how cavalier and aggressive he was, but it seems his research is significantly lower than mine. How much lower? I don't know, "a significant amount".


I honestly think that of all the things I am picky about in a game, I'm not going to join another that has graphs off. It could be exciting if it was a game entirely full of highly experienced and skilled players. If anyone in the game can't attach "high" to their experience and skill, then they are probably better off with graphs - if for no other reason than that they can correlate their current actions, with their relative power in the game. There may be misleading things in the graphs, but it's unlikely they can be as misleading as no graphs at all.
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Old August 22nd, 2008, 10:50 AM

chrispedersen chrispedersen is offline
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Default Re: Standards - MA Game (running)

[Regarding the score graphs though, personally I've determined that the game is vaguely a nightmare without them. You can learn a lot with scouts, but there's much more that they can't tell you about progress, and about the relative balance of power.

2 examples of recent games without graphs - first one, the end of the game was like a big fart in the face. Seriously. It came down to 3 of us, 2 who knew we were smaller, and 1 who was over 2/3 of the map at that time. We didn't realize how enormous he was, and when he dropped ALL the elemental royalty on us at once, it was just ridiculous. Second example, is a game that I think I'm winning. I "think" so. But then, I just killed someone's god, and I think HE thought that he was winning as well, considering how cavalier and aggressive he was, but it seems his research is significantly lower than mine. How much lower? I don't know, "a significant amount".

The research graph measures accumulated research points (alafaik)
those points rollover to spell levels on a predictable arithmetic series.

I have a rough rule of thumb that converts bars = into research levels. Sure, it if he has dual researched vs single tree research blah blah. But its more accurate to do it from the scores (or is it stats).html file.
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