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Old August 23rd, 2008, 12:50 AM
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Slick Slick is offline
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Default Re: ship gather point?

Another method I use is the "Join Fleet" command, which works pretty well in SEV. Establish a fleet, even with just 1 ship at your gather point. Name the fleet appropriately so you can easily idenitify it. Send ships to the gather point with the "Join Fleet" command. When you want to move your gather point, just move the fleet to the new location and ships already enroute will continue to meet up and join the fleet.

Just style, I guess. I like to use waypoints for permanent locations such as homeworld, training planets, big planets for siphoning off population, etc.

2 things to watch out for:
- if you move the fleet a lot and you have slow ships enroute, these ships may get outrun and take a long time to catch up.
- if you send ships from a long distance, they can run low on supplies before they get to the fleet, worsened if you advance the fleet.

The best way to avoid these is to chain orders and ensure that ships load supplies along the way, and make sure that your ships won't run out of supplies. This is not different from sending ships to waypoints.
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Old August 23rd, 2008, 11:04 AM

Sardia Sardia is offline
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Default Re: ship gather point?

For colonies ships, sometimes they strip a planet dry of population, especially if you use the colonize planet command on the list of uncolonized planets.

Will there be a fix for this, so that ships always leave 1M people on the planet? Or am I suppose to keep a sharper eye on things?
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