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  #1  
Old September 2nd, 2008, 06:04 PM

chrispedersen chrispedersen is offline
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Default Re: Paralysis is overpowered.

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Originally Posted by Psycho View Post
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.

What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
This is confirmed as NOT TRUE.

I had a Size 3 prophet with ~150ish hp and 3 size 6 heros with 72hp.

Only the first paralyze went to the prophet. When it made its save, subsequent paralyzes went to various heroes.

But this is pretty obvious in fact; were it true you would never have more than one unit paralyzed in a fight.

The selection algorythmn has to be based on other factors. I suggest that hp, size, and closeness are all relevent, as is whether the unit is already paralyzed.
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  #2  
Old September 2nd, 2008, 07:02 PM

Psycho Psycho is offline
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Default Re: Paralysis is overpowered.

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Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Psycho View Post
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.

What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
This is confirmed as NOT TRUE.

I had a Size 3 prophet with ~150ish hp and 3 size 6 heros with 72hp.

Only the first paralyze went to the prophet. When it made its save, subsequent paralyzes went to various heroes.

But this is pretty obvious in fact; were it true you would never have more than one unit paralyzed in a fight.

The selection algorythmn has to be based on other factors. I suggest that hp, size, and closeness are all relevent, as is whether the unit is already paralyzed.

Then it's a combination of size and hit points. Nevertheless it is quite easy to find one unit to bring along that you will be sure is going to get targeted. Just make sure he is big and meaty.
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  #3  
Old September 2nd, 2008, 08:29 PM
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Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Psycho View Post
Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Psycho View Post
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.

What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
This is confirmed as NOT TRUE.

I had a Size 3 prophet with ~150ish hp and 3 size 6 heros with 72hp.

Only the first paralyze went to the prophet. When it made its save, subsequent paralyzes went to various heroes.

But this is pretty obvious in fact; were it true you would never have more than one unit paralyzed in a fight.

The selection algorythmn has to be based on other factors. I suggest that hp, size, and closeness are all relevent, as is whether the unit is already paralyzed.

Then it's a combination of size and hit points. Nevertheless it is quite easy to find one unit to bring along that you will be sure is going to get targeted. Just make sure he is big and meaty.
Psycho is speaking from experience. We were both in an MP game and he was playing Kailasa. His strategy centered around spamming paralyze and it was pretty effective until I (Caelum) started bringing enough mammoths to protect my high HP mages.

When it was just my mages (~14ish HP / size 3) and my regular troops (~10ish HP / size 3) the mages were the only ones targeted.
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  #4  
Old August 26th, 2008, 02:49 PM
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Default Re: Paralysis is overpowered.

I don't see any problem with scaling the duration back, for Paralysis, and then maybe having a higher level, longer duration version. It'd be funny to have a version that paralysed your enemy and then 'blinked' him/her around the battlefield to some random location, before release.
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  #5  
Old August 26th, 2008, 04:13 PM
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Default Re: Paralysis is overpowered.

If your opponent is an astral heavy nation you are likely to adopt and focus more on MR than on other traits. Thus MR 25 + I suspect. MR is also the only trait that counters automatic death. Other effects are HP dependent in one way or another. Resistances and protection and stuff reduces dmg, but MR removes death. That is often more important to the sentiments of the SC owner
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  #6  
Old August 26th, 2008, 04:16 PM

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Default Re: Paralysis is overpowered.

Yes it is quite common. With just an AMA and one self buff such as iron will you have 26MR.
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  #7  
Old August 26th, 2008, 07:38 PM
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Default Re: Paralysis is overpowered.

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Originally Posted by Psycho View Post
Yes it is quite common. With just an AMA and one self buff such as iron will you have 26MR.

Unfortunately Iron Will and some other self buffing spells will remove the blessings effect on commanders/SCs/mages wearing shroud of the battle saint. It's one of the listed bugs in the bug thread.
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  #8  
Old August 26th, 2008, 07:18 PM
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Default Re: Paralysis is overpowered.

Well if paralyze is intended to take you out of the fight for the duration of the battle, it does a good job of it and I guess it should stay as is.
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  #9  
Old August 26th, 2008, 11:50 PM

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Default Re: Paralysis is overpowered.

Insanity for LA R'lyeh do not really do anything harmful. They may stare at the sky for a while, but will not PILLAGE, nor destroy temple. They can even become 2nd, 3rd... prophets. Besides, LA R'lyeh's star spawn mages are seldom insane, and you generally care less if a free spawn leader is insane or not. It is that invading army who have to consider more about the effect of insanity, since they have a different sets of insane actions.
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  #10  
Old August 27th, 2008, 12:27 AM
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Default Re: Paralysis is overpowered.

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Originally Posted by konming View Post
Insanity for LA R'lyeh do not really do anything harmful. They may stare at the sky for a while, but will not PILLAGE, nor destroy temple. They can even become 2nd, 3rd... prophets. Besides, LA R'lyeh's star spawn mages are seldom insane, and you generally care less if a free spawn leader is insane or not. It is that invading army who have to consider more about the effect of insanity, since they have a different sets of insane actions.
Who really cares about pillaging in the end game? You stick your tartarians in a single low pop province and they can pillage all they want. The temple destruction is irrelevant 99% of the time, because you shouldn't be storing them in a province with a temple, and when you're on offense with them you won't have any temples around anyways.

Now if they blew up /labs/ that would be something to write home about, but all in all, I think the two different commands that they issue "pillaging, and temple destruction" just equate to "doing nothing this turn" rather than anything terribly harmful.

So again, I say that SS is no worse than insanity.

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