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August 22nd, 2008, 04:54 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Qwerty - MA team game. Running
Well for a spell that can kill up to prot. 30 armies entirely I think its clear that it should be made more expensive and upped in research tree. Of course I accept it the way it currently is (not much choice there), but it doesn't mean I think it makes much sense.
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August 25th, 2008, 06:45 PM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Qwerty - MA team game. Running
Hey bossman, of the last three turns, Ive only had one legit...appears no matter which order I send in my turns (and ossas) oceania comes back with CD validation error. Also, Im moving across the country in 3 days, so hopefully he will be back by then. Otherwise, might need someone to run both the nations 
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August 26th, 2008, 02:17 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Qwerty - MA team game. Running
That's strange sending two nations turns from same computer works for me for sometime now.
ano, can you please postpone hosting by 24h?
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August 26th, 2008, 03:08 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Qwerty - MA team game. Running
Strange indeed.
Klagrok, did you play both turns from the same PC?
Hosting postponed.
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August 26th, 2008, 05:03 AM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Qwerty - MA team game. Running
Yes on the same computer  . It has worked a few times, but last two turns went through, not corrupted like it has been a few times (i created another game slot for ossa), but still getting stale turn reports.
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August 26th, 2008, 07:10 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Qwerty - MA team game. Running
Don't know why it is happening.
The only thing I can offer is that you send someone not engaged in this game your .2h file and then ask him to submit it.
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August 26th, 2008, 09:48 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Qwerty - MA team game. Running
I think its important to get to the bottom of this.
First thing I can say is that llamaserver emits a warning when two turns are submitted with same keys. Now I find it strange that it reports Ctis+Man and Van+R'lyeh and not your nations.
Maybe something more fundamental is wrong with your turns.
I guess when llamabeast be back from his vacation (today?) he may be able to help you resolve this.
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August 26th, 2008, 12:58 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Qwerty - MA team game. Running
Llamaserver doesn't report it because one of the turns is staled due to key violation. The question is why this violation occurs.
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August 26th, 2008, 03:08 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Qwerty - MA team game. Running
Yes, but I had started a dedicated thread (can't find it now) for the question of possible key violations and it was confirmed from numerous sources that submitting multiple turns from same computer should not cause key violation. It makes sense for it allows one player to sub for a teammate in a team game, it allows to create setups in which a player may control more than one nation. I guess it also allows hot seat to work. Only issue is using same key from different computers (rights violation).
That is why I find the stales due to invalid key strange. It doesn't sit well with confirmed behavior as described above.
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August 26th, 2008, 03:42 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Qwerty - MA team game. Running
I remember your thread and yes, this behaviour is strange. Maybe something in the submitted turns was different enough for the game to declare it key violation. I don't see any other explanation.
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