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				August 25th, 2008, 09:59 PM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
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				 Re: MadWar - Game On! 
 Erase that not from my post :P Stupid mistake... |  
	
		
	
	
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				August 25th, 2008, 10:10 PM
			
			
			
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 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
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				 Re: MadWar - Game On! 
 Howdy! 
There is a version of the map with predefined start positions that are randomly assigned.  Are they not working properly?  Or, perhaps, they were assuming a higher number of players.  Each capital would be at least 3 provinces away from another.     
Pasha |  
	
		
	
	
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				August 25th, 2008, 10:14 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 525
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				Thanked 17 Times in 10 Posts
			
		
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				 Re: MadWar - Game On! 
 That one was for late period and I think for 18 nations. Since we have only 12, I am working on one that is good for 12 players. |  
	
		
	
	
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				August 25th, 2008, 10:50 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 525
					 Thanks: 17 
		
			
				Thanked 17 Times in 10 Posts
			
		
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				 Re: MadWar - Game On! 
 Here is the map file I suggested. Starting locations are:
 Land: 130 94 16 37 15 77 122 197 218 237
 Sea 281 236
 
 To give sea nation more balanced playground, 7 and 265, 229 and 251, 36 and 275 are linked. This way, sea nations can expect around 20 provinces/player in the continous water body. You can start a game on this and inspect the starting locations. I welcome any suggestions.
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				August 25th, 2008, 11:02 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 Location: Portland, Oregon, USA, Earth, Sol System 
						Posts: 157
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				Thanked 3 Times in 3 Posts
			
		
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				 Re: MadWar - Game On! 
 Well, my game admin password is no longer valid for some reason and the game is listed as an invalid age.
 I'll start a new game I guess, but we'll have to resubmit pretenders. Not really sure why my passwaord is suddenly not working.
 
 MadWarAlexander
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				August 25th, 2008, 11:06 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 Location: Portland, Oregon, USA, Earth, Sol System 
						Posts: 157
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				Thanked 3 Times in 3 Posts
			
		
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				 Re: MadWar - Game Almost On! 
 Alright ... I think I'm missing something. The .map file you gave me does not seem to be recognized by the server as a valid file.
 I've been having the same problem with other maps I've been trying to use for other games.
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				August 25th, 2008, 11:07 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 525
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				Thanked 17 Times in 10 Posts
			
		
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				 Re: MadWar - Game Almost On! 
 Since llama is coming back today, it probably would be better to send him a PM and let him correct the problems. This look certainly like a bug. Another game already encountered the problem. |  
	
		
	
	
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				August 25th, 2008, 11:09 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 Location: Portland, Oregon, USA, Earth, Sol System 
						Posts: 157
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				Thanked 3 Times in 3 Posts
			
		
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				 Re: MadWar - Game Almost On! 
 Ah good. I thought I was just being incredibly inept. As it turns out i've only been marginally so. I guess we'll just send him a PM then. |  
	
		
	
	
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				August 25th, 2008, 11:28 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2008 
						Posts: 274
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				Thanked 3 Times in 2 Posts
			
		
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				 Re: MadWar - Game Almost On! 
 yeah, I've encountered this in a game before too.  I think we ended up having to start a new game.
 IMHO the new map seems good.
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				August 25th, 2008, 11:31 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
						Posts: 525
					 Thanks: 17 
		
			
				Thanked 17 Times in 10 Posts
			
		
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				 Re: MadWar - Game Almost On! 
 I want to clarify that the image I posted some posts ago is just an example how you cluster the starting position. It is not used in this game at all. |  
	
		
	
	
	
	
	
	
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