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Old August 26th, 2008, 12:54 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Paralysis is overpowered.

I think the paralysis spell was designed with CoE in mind. In CoE a paralyzed unit was removed from battle and if you won you got it back. If you lost the paralyzed unit was also lost. Paralysis is supposed to remove a unit from the battle for the remainder of the battle. A poor-mans soul slay so to speak.

Being of lower paths than soul slay it can become quite powerful/accessible, but primarily as a SC-counter. I'm quite fond of SC-counters

On the other hand I'm fond of scaled effects. I'm not entirely fond of MR-or-die effects (at least in RPG's). That's JK's cup of tea. Since people tend to get emotionally attached to their SC's you might call dom3 a SC-RPG and I understand that people get frustrated when puny mages paralyze their Great God.
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Old August 26th, 2008, 02:32 PM
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Herode Herode is offline
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Default Re: Paralysis is overpowered.

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Originally Posted by Kristoffer O View Post
I think the paralysis spell was designed with CoE in mind.
What is CoE ? Company of Eroes ?
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Old August 26th, 2008, 02:35 PM

krpeters krpeters is offline
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Default Re: Paralysis is overpowered.

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Originally Posted by Herode View Post
Quote:
Originally Posted by Kristoffer O View Post
I think the paralysis spell was designed with CoE in mind.
What is CoE ? Company of Eroes ?
Conquest of Elysium, the RPG predecessor to Dominions. I never played it, but if that is the explanation of how it worked in that game, then it makes sense how it is implemented in Dominions.
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