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Old August 27th, 2008, 02:12 AM
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JimMorrison JimMorrison is offline
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Default Re: Paralysis is overpowered.

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Originally Posted by Endoperez View Post
That's actually somewhat viable. I don't think we'll get it, but a cursed item that made you immune to mind burns, soul slays and charms would be quite useful.

Sweet! We could call it a Slave Collar.....

Well, I guess it needs Paralyze added to it, and then you're looking at something useful! I mean, why give that Bane Lord a ton of MR gear, when a simple Slave Collar will render him into a calm, focused, minister of death?


Oh and for the record, I don't think my suggestion to change Paralyze was all THAT drastic. Only the Paralyze spell would be reduced to either 30+ or 40+, since most people agree that simply with the hardcoded battle length, 60+ is a bit gratuitious.

Size accounted for, a 15 turn Paralysis still gives you a lot of chance to lay down some hurt. If you can't kill it in that time, perhaps you need to bring something MORE to the table than just Paralyze?

Last edited by JimMorrison; August 27th, 2008 at 02:14 AM..
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Old August 27th, 2008, 02:15 AM

K K is offline
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Default Re: Paralysis is overpowered.

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by Endoperez View Post
That's actually somewhat viable. I don't think we'll get it, but a cursed item that made you immune to mind burns, soul slays and charms would be quite useful.

Sweet! We could call it a Slave Collar.....

Well, I guess it needs Paralyze added to it, and then you're looking at something useful! I mean, why give that Bane Lord a ton of MR gear, when a simple Slave Collar will render him into a calm, focused, minister of death?
I'd actually accept if the Feebleminded condition gave you the Mindless trait (though I'm not sure if Mindless helps vs. Paralyze).
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