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Old August 28th, 2008, 08:13 AM
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Dedas Dedas is offline
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Default Re: Set Battle Orders : More Options

A skirmish option would be very useful, especially for all those javelin carrying unarmored troops. The current "fire and flee" is practically useless as you have to gather the fleeing ones from all adjacent provinces after the battle. It would be much more useful if they would fire and then stay back (behind your other troops). As those two orders already exist, it would just be a matter of putting them together.
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Old August 28th, 2008, 08:47 AM
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Jazzepi Jazzepi is offline
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Default Re: Set Battle Orders : More Options

Quote:
Originally Posted by Dedas View Post
A skirmish option would be very useful, especially for all those javelin carrying unarmored troops. The current "fire and flee" is practically useless as you have to gather the fleeing ones from all adjacent provinces after the battle. It would be much more useful if they would fire and then stay back (behind your other troops). As those two orders already exist, it would just be a matter of putting them together.
It would be nice if there was something related to morale that could model squad cohesiveness. I know in a rout, units are just turning and fleeing, thus the -4 defense bonus, but I think a high morale squad (or potentially a low one with good rolls) should stay under the command of its commander.

It would model fear effects nicely since a lot of units exposed to fear would lower the morale of the squad.

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Old August 28th, 2008, 09:09 AM

Agema Agema is offline
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Default Re: Set Battle Orders : More Options

Yes, it would be nice if a unit that does a controlled retreat from a battle didn't scatter. However, with a bit of preparation you can leave commanders in all provinces the army can flee to, or just have enough commanders in battle so that random chance distributes them to all necessary provinces. In theory you should be able to pick them all up again and send them in for more hit-and-run attacks, although they might get very piecemeal and it will become steadily harder if they scatter over more provinces.

I'm not sure if I've got the mechanics right on this but...

I think the movement order is semi-randomised. If you had 5 armies with fire and flee attacking an army trying to move into your territory, you should have a good chance of engaging that army in the province it is coming from as at least one of your armies hopefully should move before the target army. Therefore it won't go anywhere. If he can't kill your archers fast enough, potentially you can stop the enemy army and do plenty of damage to it for a few turns.
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