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				August 28th, 2008, 04:16 AM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		Did you make him your prophet? That gives holy+1 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 10:06 AM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		No. My prophet was another character altogether. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 10:17 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		Was he a mage and did he have a crystal shield? OR was he wielding the Sword of Injustice or the other artifact sword that boosts holy magic? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 11:46 AM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		No, he was the hero from Marignon. He was just wearing a sacred shroud, as to give him blessed status, and thus keep him disease-free by virtue of 5% regeneration. I can´t find it in the unit database, but I´m fairly sure he was holy 3 at first... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 12:34 PM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		The cardinal hero is lvl 4. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 12:35 PM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		Oh damn, Carmont. Yes, H4 out of the box. That's what I get for not reading closely enough... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 12:45 PM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		Hm, that explains that I guess. And I doublechecked the priests I thought that had gone up. Turns out they were HIGH priests which I had mixed with some regular Hl priests. Go figure. 
 
 
Still, it would be nice if spellcasting abilities improved with exp... say, by one random dot per XP star... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2008, 12:56 PM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		XP is more like combat xp. You don't get mightier by swatting people. Well, you might, but we didn't think about that when we designed the game   
Edit: also, mages have studied until they become old to get their powers. It feels wrong if new initiates and apprentices get powerful in a couple of months.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 29th, 2008, 07:29 AM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		I did wonder whether given enough time, a theurg acolyte might develop and get promoted into a theurg or an Agarthan earth reader into an Oracle. Although by checking the ages, we might be talking about several hundred turns.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 29th, 2008, 07:50 AM
			
			
			
		  
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				Re: Temples, Afflictions, and more
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Kristoffer O
					 
				 
				XP is more like combat xp. You don't get mightier by swatting people. Well, you might, but we didn't think about that when we designed the game   
Edit: also, mages have studied until they become old to get their powers. It feels wrong if new initiates and apprentices get powerful in a couple of months.  
			
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 I concur. Completely understandable and consistent.
 
But you got me thinking.  How about a new heroic ability that is equivilent to #magicboost 50 1.
 
A heroic commander picking up a magic boost would be quite understandable and acceptable (at least to me).  And it wouldn't be an across the board increase that would change the game.
 
Just my $.05.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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