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Old August 29th, 2008, 03:51 PM
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DRG DRG is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

[quote=thatguy96;635149]
Quote:
Originally Posted by TLAM_Strike View Post
The carry capacity limit is hard coded, and I have to assume that if it was just a matter of setting it to a really high limit it would've been done by now. Maybe not. A little more carry capacity would be nice, but I don't see it happening.


You won't.

255 is the highest number you can enter for carry so anything with the capacity to carry a tank for example is limited to 55 carry points(255) Something that could carry light guns and men could be set to 199 and they would carry 99 points of men as would something with 99 carry. The first of the three numbers is the code to carry guns ( 1) or vehicles ( 2 )and once you get to the 2's you run into the maximum number ( 255 ) and that's why all the barges are usually 255

The only way to make that higher would be to tear the code apart and start over. Pretty much everything anymore is "tear the code apart and start over" becasue we've pretty much done everything else that doesn't involve tearing the code apart and starting over.IF we did decide to tear the code apart these games are dead becasue we wouldn't be using any SP code anymore and the restictions we are under becasue we are using SP code would disapear.

Andy and I discussed this years ago before the Windows upgrade and weighed the pros and cons. Had we decided to scrap the existing format we wouldn't be having this chat becasue there wouldn't be a winSPWW2 or a winSPMBT to wish it had this or that different and given the sheer number of hours it would take to rebuild a game to the same level we wouldn't be discussing that game either becasue we'd only be half way through development.

In a way a lot of this is interesting because the longer it goes on the more it looks like discussion forum wish lists after SP1 was released.

The more things change the more they stay the same.

Don

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Old August 29th, 2008, 08:02 PM
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Lightbulb Re: Ideas how to improve WinSP MBT/WW2 !

Thanks all, for that info. Just saved me a lot of time trying to create something that will not work.

As for the LST notion, I have in the past created maps with small islands to serve as LSV,LSD's etc for the troops landing. It took some playing around but I got it to work and it made for some interesting battles. It gave the AI something to target beside the LC's themselves and generated more causalities "at sea" than with just the Landing Craft. Just make sure they are just beyond visual range from the guns on the beach. If anybodies interested we discuss this further.

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Old August 29th, 2008, 10:10 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by PanzerBob View Post
Thanks all, for that info. Just saved me a lot of time trying to create something that will not work.
I wish it would, but there are some things that are unfortunately just not feasible under the current game engine, and we're generally clear on that not changing. I tried the bridge thing along with the so-called "Airmobile Artillery Platform." Turns out you can't unload from helicopters onto water hexes, so that sort of killed that too.
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