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  #1  
Old May 10th, 2002, 09:55 PM

BadAsh BadAsh is offline
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Default Re: Very new to the game, need help badly!

Awesome guys, thanks a lot for the help and the links!
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  #2  
Old May 14th, 2002, 04:16 PM
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Default Re: Very new to the game, need help badly!

<< bump >> bumped to top for the next newbie
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Old May 14th, 2002, 04:49 PM
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Default Re: Very new to the game, need help badly!

In beginning be careful on colonizing planets in systems that contain AI player planets, they tend to take a dislike to you and this could affect your treaties and/or their attacking you, at least in beginning until you get stronger, also mines, mines, mines, in the beginning. research m ines with warheads and put some up over your planets, this should protect them in early game, then do whatever your style is, research, colonizing, weapons, ships, whatever, choice is yours everyone has different tastes, but in beginning be sure you put defense up over your planets or you will be sol against aggressive ai player. BUT remember, this works for ai players, when playing human a large number of things change and things you do well against AI won't always work against human player, good luck, have fun, enjoy...


be careful, be very very careful
look to the sky
its "THEM"

just some ideas mac
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  #4  
Old May 16th, 2002, 07:49 PM
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Default Re: Very new to the game, need help badly!

bump

also:

Race picks are important.

MOO2 and STARS! players:
The offense and defense combat bonuses are important, add 10%
Happiness is important, add 10% Gives production bonus, and avoids big trouble.
Pop growth and tolorance is of minor importance, -10% (no taxes, no maintainance on facilities.)
Mineral mining is important, add 10%
Shipyard rate is important, add 5% to 10%
Organic rate can be reduced a lot, unless playing organic trait.

Finally: the Last menu
Blood Thirsty / Peaceful / Nuetral choice.
Don't pick Nuetral!!! They get angry about everthing.
Blood Thirsty: easiest to manage, can be upset by treaties, if upset during peacetime then you have time and resources to manage it.
Peaceful: Also an easy play, but your border systems may rebel during war. Could be an early game problem.
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Old May 16th, 2002, 10:15 PM

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Default Re: Very new to the game, need help badly!

Pop growth and tolorance is of minor importance, -10% (no taxes, no maintainance on facilities.)"

Be careful about reducing reproduction! Sure, you don't get taxes.. but more people = more production. A colony with 1m people will be vastly outperformed by an identical colony with 4000m people!

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Old May 16th, 2002, 11:08 PM
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Default Re: Very new to the game, need help badly!

not vastly, 10% for 2000, 20% for 4000, but usually the games fate is decided before it's a worry.
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Old May 17th, 2002, 12:52 AM
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Default Re: Very new to the game, need help badly!

Interesting.. played 4 games so far... of which 3 got aborted by RCEs ( I run autosave now ) & I have never had this problem. Play spiral large,random warp points, low res, finite res, always Terrans ( me ), high tech research, high aliens ( both nuetral & otherwise ), set the AI to hard but w.o. bonuses. What am I doing wrong ?.... LOL

When I run into "others" ... I scope'em out first, and if they look like trouble & share the same terrain, they get smashed.

If able, I expand like hell & usually don't even build a real navy until there is an identified threat. My earlier,lighter ships sacrifice a bit of speed for firepower & I always go "tactical" & break up the fleet in the first round. I like numbers & lurking on the far side of warp points w/ sats & ships.

Somewhere between turns 50 & 75, the only question is "how long is everything else going to take me."

Of course .. I realise what idle boasts victories vs the AI are.

Dog
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