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  #1  
Old August 30th, 2008, 04:41 AM

deveen deveen is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by thatguy96 View Post
A single water hex will be ringed with 6 "shore" hexes. While a barge can unload onto shore without moving into the shore hex, it must be actually on the shore hex to load the unit. Therefore the "bridge" requires at least 1 point of water movement. A craft in water without at least one point of water movement sinks anyhow, further compounding the problem.
What about streams/fords? Have you tried that?
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Old August 30th, 2008, 09:42 AM

thatguy96 thatguy96 is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by deveen View Post
Quote:
Originally Posted by thatguy96 View Post
A single water hex will be ringed with 6 "shore" hexes. While a barge can unload onto shore without moving into the shore hex, it must be actually on the shore hex to load the unit. Therefore the "bridge" requires at least 1 point of water movement. A craft in water without at least one point of water movement sinks anyhow, further compounding the problem.
What about streams/fords? Have you tried that?
From the same post :

Quote:
Originally Posted by thatguy96 View Post
I'm not sure if the barge script allows the unloading of a unit into an adjacent hex when on a "land" hex of some sort (such as a stream or canal hex). However, it would not be able to load a vehicle unless it were in the same hex (I believe), which would also render the concept pointless.
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Old August 30th, 2008, 10:08 AM

deveen deveen is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Oh, sorry, missed that.
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