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Old August 30th, 2008, 01:13 PM
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JimMorrison JimMorrison is offline
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Default Re: Necronomicon Card Game

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Originally Posted by Kristoffer O View Post
I found gem tower defense to be somewhat strange and not as action packed as desktop tower defense (if you avoid sending the critters back and forth by placing and replacing a block).
Desktop TD is pretty awesome, I never understood why people resort to juggling.

Dammit, now just thinking about it, I can't get the *pock* *pock* *pock* sounds of Squirts out of my head.
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Old September 2nd, 2008, 02:46 PM
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Default Re: Necronomicon Card Game

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Originally Posted by JimMorrison View Post
Quote:
Originally Posted by Kristoffer O View Post
I found gem tower defense to be somewhat strange and not as action packed as desktop tower defense (if you avoid sending the critters back and forth by placing and replacing a block).
Desktop TD is pretty awesome, I never understood why people resort to juggling.

Dammit, now just thinking about it, I can't get the *pock* *pock* *pock* sounds of Squirts out of my head.
You can beat the 'regular' game without juggling. The '10K Fun' mode, however, is essentially impossible to beat without juggling; death is otherwise certain ca. level 88, essentially. By that time, bosses have several hundred thousand HP, and you run into a heavy flyer wave at the same time high-hp spawns are distracting your squirt towers.
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Old September 2nd, 2008, 06:48 PM
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Default Re: Necronomicon Card Game

Did they finally fix it to be potentially defeatable?

The last time I played it, Squirts alone were insufficient for the fliers by wave 17 I think it was.

88 was at that time, never breached by anyone who didn't juggle. Even then, they had to use like 2 Squirts (or some favored a Dart too, I think), and then they had to sink ALL their remaining cash into AA (can't remember what those are called).

If it's finally been fully balanced, then I might hit it up again, I love building mazes.
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