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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 1st, 2008, 11:11 AM
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Default Re: Dominions 3000 (tentative name)

I think the solution to the ship problem is to make spaceships cost a lot more. Maybe 15 upkeep for a basic, recruitable ship, with a capital ship armed to the teeth costing as much as 100 gold per turn, as well as quite a few gems. Troops would likely be slower in space and less accurate, so there's an idea for you. Also, militia are essentially raw recruits from the general populace who likely don't even know how to handle a gun or have any useful weapons, useful only because they're easy to produce. Militia in space would likely have practically no mobility, very little precision, and low health (due to the harsh conditions of space and their inadequate armor). At least that's the way I see it.

Finally, Neoclidia and HB's Aboleths are fairly different, though both borrow somewhat from the same source material. Neoclidia is centered around the idea of the Great Old Ones and their awakening while the Aboleths are, well, undead fish-things spewed from a black hole who create pylons which use said magical hole's energy to summon various undead critters from worlds sucked into the hole, among other things. Two completely different ideas.
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Old September 1st, 2008, 11:41 AM
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Nikelaos Nikelaos is offline
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Default Re: Dominions 3000 (tentative name)

Quote:
Originally Posted by Darkwind View Post
. Troops would likely be slower in space and less accurate, so there's an idea for you. Also, militia are essentially raw recruits from the general populace who likely don't even know how to handle a gun or have any useful weapons, useful only because they're easy to produce. Militia in space would likely have practically no mobility, very little precision, and low health (due to the harsh conditions of space and their inadequate armor). At least that's the way I see it.

i disagree with this, with no air resistance in space you actually wouldn't slow down so fast(less friction) and the course of ranged amunnition wouldn't be affected by the direction the wind blows in, meaning units should in theory go faster and missiles should be more accurate. Saying this it would likely be hard to direct yourself when moving in space, now i know some commanders can autocast spells in battle (like the communicant thing which does auto communion slave) but i don't think we can for units (though it's worth checking anyway), if we could then we could mod all these militias to auto cast blink at the start of a battle to emulate them not really being able to control where they are going. If not then i have no other ideas right now.

Also i agree with militias have reduced hp due to the conditions in space.
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Old September 1st, 2008, 04:33 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

Hmm I've looked into #plainshape and it appears to be the opposite of #forestshape (so not a seperate form for when you move to a plain, but the form you get when leaving a forest.)

I'll do a lil test with this but it probably means we'll have to use forests as space. which means 'we'll probably have to give nearly all forms forest survival for else they won't be able to move fast through space.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old September 1st, 2008, 08:47 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

Well seems that plainshape isn't what we wanted.. so I've changed all space to forest and put a forestform on all units that REALLY need it (some remain open for debate)

I'll test it a bit myself tomorrow and if it seems to work for a few units then I'll post the mod.

This certainly means we need to do a race that is best in space too.. sadly we can't let them randomly start in space (nothing like a "foreststart" command in the game) but I'll place it on the map if we have such a nation (maybe they neoclidia?)

Hey how is your nation proceeding anyway? I could already put what you have (if you also have some art) in the next version as a sort of teaser. If you have like 2-3 ready units with stats and an idea for the start sites then you could send me the code and the sprites and I'll put them in before I release this
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old September 1st, 2008, 09:20 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 (tentative name)

My idea for Neoclidia was to make them an aggressive race with powerful space-faring units, yeah. This is what I have so far, in .dm form. No sprites though. I'd love it if someone (anyone!) could get me some, since I'll likely otherwise just start taking them from Dominions III itself (and no one wants Illithid-flavored Yithians or Shoggoths who look like piles of meat). Also notice the Old Ones line is done and I began work on the ships (although no spells are in yet so the Old Ones don't feature in yet). Finally, I wanted to give Azathoth blood vengeance but the manual said nothing on how to so I gave him fire shield instead. So yeah I think I'm making inroads (all of the troops' planet forms are done, Old Ones are done, sites are in, retender is in) but I still have a lot to do before this becomes a complete nation.

Also the balance is completely off whack most likely; I can't balance due to being spriteless. I don't really want to test a nation where all of my units look like shades because I couldn't find any other sprite.

Edit: Text file as well if anyone wants that instead.
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File Type: txt Neoclidia, Great Old Ones.txt (18.4 KB, 143 views)
File Type: zip Neoclidia.zip (4.6 KB, 108 views)
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