Re: Question about diplomacy
It's a middle way.
Respecting or breaking NAPs is about a scale with honourable conduct and good reputation at one end, and game effectiveness at the other. Cutting short a NAP but still giving some warning trades off some of the effectiveness to recover some of the damage to reputation. Obviously, you'd need a long (5+ turns) NAP to make a middle way viable, which is a position most players wouldn't be in.
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