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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 6th, 2008, 03:28 PM
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Edi Edi is offline
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Default Re: Modding: Effects?

#secondaryeffect is supposed to be written together. Further, a weapon can only have one secondaryeffect. If you want more, you must chain them (first weapon has one secondaryeffect, which has a second secondaryeffect, which has... etc)

You cannot mix #secondaryeffect and secondaryeffectalways and make it work the way you do. If you add a secondaryeffectalways to the final secondaryeffect weapon, it is invoked only if its parent weapon is invoked, meaning that only if the initial attack hits. IF you mod the secondaryeffectalways on the first weapon, then no matter what happens, it hits everything in the square and the normal secondaryeffects then hit every single one of those units in a daisychain.

You need to be a little less ambitious.
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Old September 6th, 2008, 03:34 PM

Attle Attle is offline
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Default Re: Modding: Effects?

I understand. I guess being too ambitious is a common noob misstake. So I shall try to hamper it a bit. Thanks a lot!
I think I shall take away the secondaryeffects, making it only:

#newweapon 849
#name "The most awesome weapon ever(?)"
#dmg 27
#nratt 4
#att 0
#def 1
#len 9
#twohand
#sound 8
#magic
#bonus
#secondaryeffectalways 409
#end

About the Ap, it was me missunderstanding the function of Ap. Thanks for explaining that too!

Last edited by Attle; September 6th, 2008 at 03:44 PM..
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